private void SkillCastTask(object sender, System.Timers.ElapsedEventArgs e) { _skillCast.Enabled = false; if ((_target == null) || (_caster == null)) { return; } if (!_cast.ConditionOk(_caster)) { return; } if (_cast.ReuseDelay > 0) { if (_caster.Reuse.ContainsKey(_cast.SkillId)) { TimeSpan ts = _caster.Reuse[_cast.SkillId].StopTime - DateTime.Now; if (ts.TotalMilliseconds > 0) { if (ts.TotalHours > 0) { SystemMessage sm = new SystemMessage(SystemMessage.SystemMessageId.S2HoursS3MinutesS4SecondsRemainingInS1ReuseTime); sm.AddSkillName(_cast.SkillId, _cast.Level); sm.AddNumber(ts.Hours); sm.AddNumber(ts.Minutes); sm.AddNumber(ts.Seconds); _caster.SendPacket(sm); } else { if (ts.TotalMinutes > 0) { SystemMessage sm = new SystemMessage(SystemMessage.SystemMessageId.S2MinutesS3SecondsRemainingInS1ReuseTime); sm.AddSkillName(_cast.SkillId, _cast.Level); sm.AddNumber(ts.Minutes); sm.AddNumber(ts.Seconds); _caster.SendPacket(sm); } else { SystemMessage sm = new SystemMessage(SystemMessage.SystemMessageId.S2SecondsRemainingInS1ReuseTime); sm.AddSkillName(_cast.SkillId, _cast.Level); sm.AddNumber(ts.Seconds); _caster.SendPacket(sm); } } return; } } } //do if (_cast.ReuseDelay > 0) { L2SkillCoolTime reuse = new L2SkillCoolTime { Id = _cast.SkillId, Lvl = _cast.Level, Total = (int)_cast.ReuseDelay, Owner = _caster }; reuse.Delay = reuse.Total; reuse.Timer(); _caster.Reuse.Add(reuse.Id, reuse); } _target.AddAbnormal(_cast, _caster, false, false); }