// Use this for initialization void Start() { kc = kun.GetComponent <KunController>(); ec = energy.GetComponent <EnergeController>(); slider = GetComponent <Slider>(); slider.value = 1; maxEnergy = kc.energy + ec.energy - ec.minEnergy; }
// Use this for initialization void Start() { lastDistance = (kun.transform.position - energe.transform.position).magnitude; distance = lastDistance; kunController = kun.GetComponent <KunController>(); switch (forward) { case 0: case 1: forwardFactor = new Vector2(0, 1); break; case 2: case 3: forwardFactor = new Vector2(1, 0); break; } }
protected override void Awake() { base.Awake(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <KunController>(); }