public void Start()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);
        gameObject.name = "KongregateAPI";

        KAPIInit();
    }
Exemple #2
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    public void Start()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);
        gameObject.name = "KongregateAPI";
        try
        {
            KAPIInit();
        }
        catch
        {
            Debug.LogWarning("Couldn't start the Kongregate API");
        }
    }