// Use this for initialization void Start() { KomaLists[0] = new Dictionary <string, GameObject>(); KomaLists[0].Add("とり01", Koma.Generate(Koma.Kind.Chick, new Vector2Int(1, 1), Koma.Direction.Up, Field)); KomaLists[0].Add("ぞう01", Koma.Generate(Koma.Kind.Elephant, new Vector2Int(0, 0), Koma.Direction.Up, Field)); KomaLists[0].Add("らいおん01", Koma.Generate(Koma.Kind.Lion, new Vector2Int(1, 0), Koma.Direction.Up, Field)); KomaLists[0].Add("きりん01", Koma.Generate(Koma.Kind.Kirin, new Vector2Int(2, 0), Koma.Direction.Up, Field)); KomaLists[1] = new Dictionary <string, GameObject>(); KomaLists[1].Add("とり02", Koma.Generate(Koma.Kind.Chick, new Vector2Int(1, 2), Koma.Direction.Down, Field)); KomaLists[1].Add("ぞう02", Koma.Generate(Koma.Kind.Elephant, new Vector2Int(2, 3), Koma.Direction.Down, Field)); KomaLists[1].Add("らいおん02", Koma.Generate(Koma.Kind.Lion, new Vector2Int(1, 3), Koma.Direction.Down, Field)); KomaLists[1].Add("きりん02", Koma.Generate(Koma.Kind.Kirin, new Vector2Int(0, 3), Koma.Direction.Down, Field)); MochigomaLists[0] = new Dictionary <string, GameObject>(); MochigomaLists[1] = new Dictionary <string, GameObject>(); WinnerText = Canvas.transform.Find("WinnerText").gameObject; WinnerText.active = false; }