public BEHAVIOR_STATUS ExchangeInfo() { GameObject otherAgent = knowledgeBase.agentToTalkTo; if (Vector3.Distance(otherAgent.transform.position, transform.position) < 2.5) { // Debug.Log("Caught up to Agent " + otherAgent.GetComponent<Agent>().agentId); // once the agents are close enough, both of them stop moving if (isActiveAndEnabled) { agent.isStopped = true; } if (otherAgent.activeSelf) { otherAgent.GetComponent <NavMeshAgent>().isStopped = true; } knowledgeBase.ExchangeClues(); numOfExchanges++; talkingCooldown = numOfExchanges; return(BEHAVIOR_STATUS.FAILURE); } return(BEHAVIOR_STATUS.SUCCESS); }