private void SetAll(UIMouseEvent evt, UIElement listeningElement) { int i = 0; switch ((listeningElement as UIText).Text) { case "Off": i = 0; break; case "On": i = 1; break; case "Alt": i = 2; break; } Damage.SetValue(i); Crit.SetValue(i); Speed.SetValue(i); Knock.SetValue(i); Mana.SetValue(i); Main.PlaySound(SoundID.MenuTick); }
protected void InvokeKnock(NestEggEventArgs args) { if (Knock != null) { Knock.Invoke(args); } }
public BarrierOption(double maturity, double rate, double volatility, double strike, double initialStock, double barrier, Type type, Knock knock, double dividend = 0) { this.maturity = maturity; this.rate = rate; this.volatility = volatility; this.strike = strike; this.initialStock = initialStock; this.barrier = barrier; this.dividend = dividend; this.type = type; this.knock = knock; Price = BarrierOptionPricer(); }
// 选择释放哪个技能 public void Select(object skill) { if (skill is Up) { up = (Up)skill; kill = null; knock = null; } else if (skill is Kill) { kill = (Kill)skill; up = null; knock = null; } else { knock = (Knock)skill; up = null; kill = null; } }