//Включить кнопки атак private void ActivateAttack(bool isRed) { Debug.Log($"AttackMenu.ActivateAttack({isRed})"); switch (isRed) { case true: Debug.Log("Red cell is full. Attack is available"); knightCombometer.Deactivate(true); knightCombometer.ActivateLight(true, true); break; case false: Debug.Log("Green cell is full. Attack is available"); knightCombometer.Deactivate(false); knightCombometer.ActivateLight(false, true); break; } foreach (var attackButton in attackButtons) { if (attackButton.isRed == isRed) { attackButton.Activate(); } } }
//Начать анимацию смерти protected override void StartDeathAnim() { combometer.ActivateLight(false, false); combometer.ActivateLight(true, false); base.StartDeathAnim(); }