private void AddHealth() { KnightBehaviour knightBehaviour = (KnightBehaviour)FindObjectOfType(typeof(KnightBehaviour)); knightBehaviour.defaultHealth += additionalHealth; knightBehaviour.currentHealth += additionalHealth; }
private void CheckComponents() { if (knightBehaviour == null) { knightBehaviour = KnightBehaviour.instance; } if (cameraManager == null) { cameraManager = GetComponent <CameraManager>(); } }
private void LoadLocation(LocationData locationData) { { // Спавн декораций DecorationsScript decorationsScript = Instantiate(locationData.decorationPrefab, decorationsPos, Quaternion.identity) .GetComponent <DecorationsScript>() ?? throw new ArgumentNullException( nameof(locationData)); decorationsScript.SetUpGraphics(Convert.ToBoolean((int)DataHolder.graphics_tier)); } { // Спавн рыцаря _knightBehaviour = Instantiate(knightPrefab, knightPosition, Quaternion.Euler(0.0f, 180.0f, 0.0f)) .GetComponent <KnightBehaviour>(); } { // Спавн врагов int placement = 0; GameObject newGo; System.Diagnostics.Debug.Assert(locationData.enemiesPrefabs != null, "locationData.enemiesPrefabs != null"); foreach (GameObject enemy in locationData.enemiesPrefabs) { newGo = Instantiate(enemy, new Vector3(enemiesPosition[placement].x + startRunningDelta, enemiesPosition[placement].y, enemiesPosition[placement].z), Quaternion.identity); newGo.SetActive(false); _enemies.Add(newGo.GetComponent <EnemyBehaviour>()); enemy.GetComponent <EnemyBehaviour>().position = enemiesPosition[placement]; enemy.GetComponent <EnemyBehaviour>().spawnPointIndex = placement; placement++; if (placement >= enemiesPosition.Count) { placement = 0; } } foreach (var enemy in _enemies) { enemy.attackMenu = this.attackMenu; enemy.gameManager = this.gameManager; } attackMenu.enemies = this._enemies; } { // Настройки ритм менеджера и спавнера точек gameManager.audioClip = locationData.audioClip; pointSpawner.StartPointSpawner(locationData, rhythmManager, gameManager); rhythmManager.StartRhytmManager(); } }
// Start is called before the first frame update void Start() { knightController = GameObject.Find("knight").GetComponent <KnightBehaviour>(); }
private Attack current_a; //Текущая атака private void Awake() { instance = this; }