public override void OnShow(params object[] para) { knapsackBody = skin.transform.GetComponentInChildren <KnapsackBody>(); knapsackBody.Init(); knapsackProperties = skin.transform.GetComponentInChildren <KnapsackProperties>(); knapsackProperties.Init(); SelectPlayerPanel.synItems += SynItems; SelectPlayerPanel.synProperties += SynProperties; // bodyPanel = skin.transform. }
// Start is called before the first frame update void Start() { knapsackBody = GameObject.Find("BodyPanel").GetComponent <KnapsackBody>(); }