public void SurrenderOrder(GameObject player) { player.GetComponent <PlayerInventory>().SetInventory(currentOrder); currentOrder = null; KitchenModel.GetComponent <Renderer>().material.color = Color.white; currentStatus = KitchenStatus.READY; }
public void ReceiveOrder(FoodItem orderName) { currentOrder = orderName; KitchenModel.GetComponent <Renderer>().material.color = Color.red; currentStatus = KitchenStatus.IN_PROGRESS; GetComponent <KitchenMenu>().CloseMenu(); }
private void FulfillOrder() { AudioSource audioSrc = GetComponent <AudioSource>(); audioSrc.PlayOneShot(audioSrc.clip); currentStatus = KitchenStatus.FINISHED; KitchenModel.GetComponent <Renderer>().material.color = Color.green; }