public void BuyArmy() { int[] coordinates = new int[2]; coordinates[0] = currentTile.x; coordinates[1] = currentTile.y; squadStruct tSquadStruct = new squadStruct(coordinates, units); int armyID = kingdom.squadrons.Count; kingdom.AddSquadron(tSquadStruct); WMapController.M.makeSquad(tSquadStruct, kingdom, armyID); kingdom.gold -= armyCost; }