public TcpClientTests() { _ip = "127.0.0.1"; _kingServer = ServerManager.GetInstance(NetworkListenerType.TCP).KingServer; _kingClient = ClientManager.GetInstance().KingClient; }
public WebSocketClientTests() { _ip = "127.0.0.1"; _kingServer = ServerManager.GetInstance(NetworkListenerType.WSBinary).KingServer; _kingClient = ClientManager.GetInstance().KingClient; }
// Use this for initialization void Start() { client = new KingClient(); client.Connect(ip); if (client.HasConnected) { Debug.Log("Client started!"); } else { Debug.LogError("Could not start client!"); } }
/// <summary> /// This method is responsible for main execution of console application. /// </summary> /// <param name="args">The string args received by parameters.</param> static void Main(string[] args) { try { var client = new KingClient(); client.PutHandler <MyPacketHandlerOne, MyPackets>(MyPackets.PacketOne); client.Connect("127.0.0.1"); Console.ReadLine(); } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); } }
/// <summary> /// This method is responsible for main execution of console application. /// </summary> /// <param name="args">The string args received by parameters.</param> static void Main(string[] args) { try { var client = new KingClient(); client.MessageReceivedHandler = OnMessageReceived; client.Connect("127.0.0.1"); Console.ReadLine(); } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); } }
// Use this for initialization void Start() { netPlayersDictionary = new Dictionary <int, NetPlayer>(); client = new KingClient(); client.MessageReceivedHandler = OnMessageReceived; client.Connect(ip); if (client.HasConnected) { Debug.Log("Client started!"); } else { Debug.LogError("Could not start client!"); } }
/// <summary> /// This method is responsible for main execution of console application. /// </summary> /// <param name="args">The string args received by parameters.</param> static void Main(string[] args) { try { _networkListenerType = NetworkListenerType.UDP; var client = new KingClient(); client.MessageReceivedHandler = OnMessageReceived; client.Connect("127.0.0.1", 7171, _networkListenerType); if (client.HasConnected) { Console.WriteLine("client.HasConnected"); } new Thread(() => { Thread.Sleep(5000); using (var buffer = KingBufferWriter.Create()) { if (_networkListenerType != NetworkListenerType.WSText) { buffer.Write(MyPackets.PacketOne); } buffer.Write("Testinho1"); client.SendMessage(buffer); } }).Start(); Console.ReadLine(); } catch (Exception ex) { Console.WriteLine($"Error: {ex.Message}"); } }
/// <summary> /// Method responsible for start the clients. /// </summary> /// <param name="ip">The ip address from the server.</param> /// <param name="clientConnections">The number of client connections.</param> public static void StartClients(string ip, int clientConnections) { var kingBuffer = new KingBufferBase(); kingBuffer.WriteString("Sometimes we just need a good networking library"); _stopwatch = Stopwatch.StartNew(); var clientFrequency = 14; var clients = new List <KingClient>(); for (int i = 0; i < clientConnections; ++i) { var client = new KingClient(); client.MessageReceivedHandler = OnMessageReceived; client.Connect(ip); clients.Add(client); Thread.Sleep(15); } Console.WriteLine("started all clients"); var timer = new System.Timers.Timer(1000.0 / clientFrequency); timer.Elapsed += (object sender, ElapsedEventArgs e) => { foreach (var client in clients) { if (client.HasConnected) { // send 2 messages each time client.SendMessage(kingBuffer); client.SendMessage(kingBuffer); _messagesSent += 1; } } // report every 10 seconds if (_stopwatch.ElapsedMilliseconds > 1000 * 10) { long bandwithIn = _dataReceived * 1000 / (_stopwatch.ElapsedMilliseconds * 1024); long bandwithOut = _messagesSent * _bufferLength * 1000 / (_stopwatch.ElapsedMilliseconds * 1024); Console.WriteLine(string.Format("Client in={0} ({1} KB/s) out={2} ({3} KB/s) bufferL={4}", _messagesReceived, bandwithIn, _messagesSent, bandwithOut, _bufferLength)); _stopwatch.Stop(); _stopwatch = Stopwatch.StartNew(); _messagesSent = 0; _dataReceived = 0; _messagesReceived = 0; } }; timer.AutoReset = true; timer.Enabled = true; Console.ReadLine(); timer.Stop(); timer.Dispose(); }
public ClientManager() { KingClient = new KingClient(); }
/// <summary> /// Method responsible for start the clients. /// </summary> /// <param name="ip">The ip address from the server.</param> /// <param name="clientConnections">The number of client connections.</param> public static void StartClients(string ip, int clientConnections) { _networkListenerType = NetworkListenerType.WSBinary; var kingBuffer = KingBufferWriter.Create(); //kingBuffer.Write((byte)0); kingBuffer.Write("Sometimes we just need a good networking library"); _stopwatch = Stopwatch.StartNew(); var clientFrequency = 14; var clients = new List <KingClient>(); for (int i = 0; i < clientConnections; ++i) { var client = new KingClient(); client.MessageReceivedHandler = OnMessageReceived; client.Connect(ip, 7171, _networkListenerType); clients.Add(client); Thread.Sleep(15); } Console.WriteLine("started all clients"); new Thread(() => { Thread.Sleep(10000); foreach (var client in clients) { //if (client.HasConnected) //{ // send 2 messages each time var bytes = Encoding.GetEncoding("UTF-8").GetBytes("Testinho"); kingBuffer.Reset(); kingBuffer.Write(bytes); client.SendMessage(kingBuffer); //client.SendMessage(kingBuffer); _messagesSent += 1; //} } }).Start(); //foreach (var client in clients) //{ // if (client.HasConnected) // { // // send 2 messages each time // client.SendMessage(kingBuffer); // //client.SendMessage(kingBuffer); // _messagesSent += 1; // } //} var timer = new System.Timers.Timer(1000.0 / clientFrequency); timer.Elapsed += (object sender, ElapsedEventArgs e) => { //foreach (var client in clients) //{ // if (client.HasConnected) // { // // send 2 messages each time // client.SendMessage(kingBuffer); // //client.SendMessage(kingBuffer); // _messagesSent += 1; // } //} //// report every 10 seconds //if (_stopwatch.ElapsedMilliseconds > 1000 * 10) //{ // long bandwithIn = _dataReceived * 1000 / (_stopwatch.ElapsedMilliseconds * 1024); // long bandwithOut = _messagesSent * _bufferLength * 1000 / (_stopwatch.ElapsedMilliseconds * 1024); // Console.WriteLine(string.Format("Client in={0} ({1} KB/s) out={2} ({3} KB/s) bufferL={4}", // _messagesReceived, // bandwithIn, // _messagesSent, // bandwithOut, // _bufferLength)); // _stopwatch.Stop(); // _stopwatch = Stopwatch.StartNew(); // _messagesSent = 0; // _dataReceived = 0; // _messagesReceived = 0; //} }; timer.AutoReset = true; timer.Enabled = true; Console.ReadLine(); timer.Stop(); timer.Dispose(); }