/// <summary>
        /// is called by the refreshTimer. Raises UI updates
        /// </summary>
        private void OnRefreshTick(object sender, EventArgs e)
        {
            foreach (var item in Sensors)
            {
                item.Refresh();
            }

            foreach (var item in sensorBoneLinkVMs.Values)
            {
                item.Refresh();
            }

            if (State == AppState.Running)
            {
                var orientations = SensorBoneMap.GetCalibratedSensorOrientations();
                Kinematic.Model.ApplyWorldRotations(orientations);
            }

            Kinematic.Refresh();
        }
Exemple #2
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 private void OnRefreshTick(object sender, EventArgs e)
 {
     Kinematic.Refresh();
 }