public void UserDetected(ulong userId, int userIndex)
    {
        // the gestures are allowed for the selected user only
        KinectGestureManager gestureManager = KinectManager.Instance.gestureManager;

        if (!gestureManager || (userIndex != playerIndex))
        {
            return;
        }

        // set the gestures to detect
        gestureManager.DetectGesture(userId, GestureType.SwipeLeft);
        gestureManager.DetectGesture(userId, GestureType.SwipeRight);
        gestureManager.DetectGesture(userId, GestureType.SwipeUp);
        gestureManager.DetectGesture(userId, GestureType.Psi);
        gestureManager.DetectGesture(userId, GestureType.ZoomIn);
        gestureManager.DetectGesture(userId, GestureType.ZoomOut);
        gestureManager.DetectGesture(userId, GestureType.Wheel);
        gestureManager.DetectGesture(userId, GestureType.Jump);

        if (gestureInfo != null)
        {
            // gestureInfo.text = "Swipe left, right or up to change the slides.";
        }
    }
Exemple #2
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    public void UserDetected(ulong userId, int userIndex)
    {
        KinectGestureManager gestureManager = KinectManager.Instance.gestureManager;

        if (!gestureManager || (userIndex != playerIndex))
        {
            return;
        }

        gestureManager.DetectGesture(userId, stageOriginCalibratePose);
    }
Exemple #3
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        public void UserDetected(ulong userId, int userIndex)
        {
            KinectManager        kinectManager  = KinectManager.Instance;
            KinectGestureManager gestureManager = kinectManager ? kinectManager.gestureManager : null;

            if (!gestureManager || (userIndex != playerIndex))
            {
                return;
            }

            if (raiseHandToChangeCategory)
            {
                gestureManager.DetectGesture(userId, GestureType.RaiseRightHand);
                gestureManager.DetectGesture(userId, GestureType.RaiseLeftHand);
            }

            if (swipeToChangeModel)
            {
                gestureManager.DetectGesture(userId, GestureType.SwipeLeft);
                gestureManager.DetectGesture(userId, GestureType.SwipeRight);
            }
        }
        /// <summary>
        /// Invoked when a new user is detected. Here you can start gesture tracking by invoking KinectManager.DetectGesture()-function.
        /// </summary>
        /// <param name="userId">User ID</param>
        /// <param name="userIndex">User index</param>
        public void UserDetected(ulong userId, int userIndex)
        {
            // the gestures are allowed for the selected user only
            KinectGestureManager gestureManager = KinectManager.Instance.gestureManager;

            if (!gestureManager || (userIndex != playerIndex))
            {
                return;
            }

            // set the gestures to detect
            gestureManager.DetectGesture(userId, GestureType.ZoomOut);
            gestureManager.DetectGesture(userId, GestureType.ZoomIn);
            gestureManager.DetectGesture(userId, GestureType.Wheel);

            gestureManager.DetectGesture(userId, GestureType.RaiseLeftHand);
            gestureManager.DetectGesture(userId, GestureType.RaiseRightHand);

            if (gestureInfo != null)
            {
                gestureInfo.text = "Zoom-in or wheel to rotate the model.\nRaise hand to reset it.";
            }
        }
        // invoked when a new user is detected
        public void UserDetected(ulong userId, int userIndex)
        {
            if (userIndex == playerIndex)
            {
                // as an example - detect these user specific gestures
                KinectGestureManager gestureManager = KinectManager.Instance.gestureManager;

                foreach (GestureType gesture in detectGestures)
                {
                    gestureManager.DetectGesture(userId, gesture);
                }
            }

            if (gestureInfo != null)
            {
                //gestureInfo.text = "Please do the gestures and look for the gesture detection state.";
            }
        }