Exemple #1
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 /// <summary>
 /// This method is called if an ant dies. It informs you that
 /// the ant has died. The ant cannot undertake any more
 /// actions from that point forward.
 /// Read more: "http://wiki.antme.net/en/API1:HasDied"
 /// </summary>
 /// <param name="kindOfDeath">Kind of Death</param>
 public override void HasDied(KindOfDeath kindOfDeath)
 {
     // As there are no more actions possible,
     // it don't make any sense to use this event
     // with non-static ants.
     // However as an !static! ant it could be used to react
     // on certain circumstances and adjust the spawn castes.
 }
Exemple #2
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 /// <summary>
 /// Will be fired when the ant is going to death
 /// </summary>
 /// <param name="kindOfDeath">Kind of Death</param>
 public virtual void HasDied(KindOfDeath kindOfDeath)
 {
 }
Exemple #3
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 public override void HasDied(KindOfDeath kindOfDeath) { Died(this, new DeathEventArgs(kindOfDeath)); }
Exemple #4
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 public DeathEventArgs(KindOfDeath KindOfDeath) { this.KindOfDeath = KindOfDeath; }
 public override void HasDied(KindOfDeath kindOfDeath)
 {
     this.Think($"Ouch, I'm dead: {kindOfDeath}.");
 }
Exemple #6
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 /// <summary>
 /// This method is called if an ant dies. It informs you that the ant has
 /// died. The ant cannot undertake any more actions from that point forward.
 /// Read more: "http://wiki.antme.net/en/API1:HasDied"
 /// </summary>
 /// <param name="kindOfDeath">Kind of Death</param>
 public override void HasDied(KindOfDeath kindOfDeath)
 {
     // Call behavior
     behavior.HasDied(kindOfDeath);
 }
Exemple #7
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 /// <summary>
 /// Is called once if the ant dies.
 /// </summary>
 /// <param name="kindofdeath">Why the ant died</param>
 public override void HasDied(KindOfDeath kindofdeath)
 {
 }
Exemple #8
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 /// <summary>
 /// This method is called if an ant dies. It informs you that the ant has 
 /// died. The ant cannot undertake any more actions from that point forward.
 /// Read more: "http://wiki.antme.net/en/API1:HasDied"
 /// </summary>
 /// <param name="kindOfDeath">Kind of Death</param>
 public override void HasDied(KindOfDeath kindOfDeath)
 {
     if (Caste == "fighter" || Caste == "fighter3")
     {
         for (int i = 0; i < 300; i++)
         {
             for (int u = 2; u < 300; u++)
             {
                 if (verfugbar[i, u] == Ameisenliste.IndexOf(this))
                 {
                     verfugbar[i, u] = 0;
                     verfugbar[i, 1]--;
                 }
             }
         }
     }
     else if (Caste == "default")
     {
         for (int i = 0; i < 10; i++)
         {
             for (int u = 2; u < 10; u++)
             {
                 if (apfelliste[i, u] == Ameisenliste.IndexOf(this))
                 {
                     apfelliste[i, u] = 0;
                     apfelliste[i, 1]--;
                 }
             }
         }
     }
     else if (Caste == "sugar")
     {
         for (int i = 0; i < 4; i++)
         {
             for (int u = 2; u < 100; u++)
             {
                 if (verfugbar[i, u] == Ameisenliste.IndexOf(this))
                 {
                     unterwegs[i, u] = 0;
                     unterwegs[i, 1]--;
                 }
             }
         }
     }
     if (Caste == "searcher")
     {
         searcher.Remove(this);
     }
     else if (Caste == "star")
     {
         for (int i = 1; i < 20; i++)
         {
             if (stars[i] == Ameisenliste.IndexOf(this))
             {
                 stars[i] = 0;
                 stars[0]--;
             }
         }
     }
     Ameisenliste.Remove(this);
 }
Exemple #9
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 /// <summary>
 /// This method is called if an ant dies. It informs you that the ant has
 /// died. The ant cannot undertake any more actions from that point forward.
 /// Read more: "http://wiki.antme.net/en/API1:HasDied"
 /// </summary>
 /// <param name="kindOfDeath">Kind of Death</param>
 public override void HasDied(KindOfDeath kindOfDeath)
 {
     TaskManager.Instance.UnregisterWorker(this, task);
 }