Exemple #1
0
    protected override void OnCollisionEnter2D(Collision2D other)
    {
        if (GameObjectIsPlayer(other.gameObject))
        {
            DealDamage(other.gameObject);
            DestroyMeAndParticles();
        }

        if (GameObjectIsEnemy(other.gameObject))
        {
            if (CheckIfImWarriored(gameObject))
            {
                KillEnemy(other.gameObject);
                DestroyMeAndParticles();
            }

            if (CheckIfImMaged())
            {
                GetThisEnemyMaged(other.gameObject);
                DestroyMeAndParticles();
            }

            DestroyMeAndParticles();
        }

        if (GameObjectIsDestroyable(other.gameObject))
        {
            if (CheckIfImWarriored(gameObject))
            {
                DestroyableObject destroyable = other.gameObject.GetComponent <DestroyableObject>();
                destroyable.DestroyMe(true);
                DestroyMeAndParticles();
            }

            DestroyMeAndParticles();
        }

        if (GameObjectIsDeactivableKillPlane(other.gameObject))
        {
            if (CheckIfImWarriored(gameObject))
            {
                KillingObject kObject = other.gameObject.GetComponent <KillingObject>();
                kObject.HitByPoweredDamaging();
                DestroyMeAndParticles();
            }

            if (CheckIfImMaged())
            {
                KillingObject kObject = other.gameObject.GetComponent <KillingObject>();
                kObject.HitByPoweredDamaging();
                DestroyMeAndParticles();
            }
        }

        if (GameObjectIsBurnable(other.gameObject))
        {
            if (CheckIfImWarriored(gameObject))
            {
                BurnableObject bObject = other.gameObject.GetComponent <BurnableObject>();
                bObject.Burn();
                DestroyMeAndParticles();
            }
            DestroyMeAndParticles();
        }
    }
	void Start ()
	{
		kobj = GetComponent<KillingObject> ();
		animator = GetComponent<Animator> ();
	}
Exemple #3
0
 void Start()
 {
     kobj     = GetComponent <KillingObject> ();
     animator = GetComponent <Animator> ();
 }
Exemple #4
0
    protected void DeactivateKillingObject(GameObject killingObject)
    {
        KillingObject killingLava = killingObject.GetComponent <KillingObject>();

        killingLava.activated = false;
    }