private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1225f); W.SetSkillshot(0.25f, 60f, 2000f, true, true, SkillshotType.Cone); E = new Spell(SpellSlot.E, 5000f); E.SetSkillshot(0.25f, 300f, 1400f, false, false, SkillshotType.Line); R = new Spell(SpellSlot.R, 2000f); R.SetSkillshot(0.25f, 130f, 1550f, true, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Use Q |Save Mana"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R |Team Fight"); HarassOption.AddMenu(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddSlider("LaneClearWCount", "Use W |Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddBool("R", "AutoR", "Auto R| Anti Gapcloser"); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, true, false, true, true); Tick.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 800f); Q.SetSkillshot(0.41f, 180f, float.MaxValue, false, true, SkillshotType.Circle); W = new Spell(SpellSlot.W, 550f); E = new Spell(SpellSlot.E, 550f); E.SetSkillshot(0.40f, 65f, 580f, false, true, SkillshotType.Line); R = new Spell(SpellSlot.R, 1600f); R.SetSkillshot(0.20f, 80f, 2150f, false, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQAfterE", "Use Q| Only After E or E is CoolDown"); ComboOption.AddW(); ComboOption.AddBool("ComboWCancel", "Use W| Auto Cancel"); ComboOption.AddE(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true); LaneClearOption.AddSliderBool("LaneClearWCount", "Use W| Min Hit Count >= x", 4, 1, 10, true); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddR(); KillStealOption.AddSlider("KillStealRDistance", "Use R| When target Distance Player >= x", 600, 0, 1600); KillStealOption.AddTargetList(); MiscOption.AddMenu(); MiscOption.AddBasic(); //MiscOption.AddW(); TODO MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key(only work for select target)", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, true, true); AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Game.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 900f); E = new Spell(SpellSlot.E, 700f); R = new Spell(SpellSlot.R, 700f); W.SetSkillshot(0.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)"); ComboOption.AddE(); ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it"); ComboOption.AddR(); ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100); HarassOption.AddE(false); HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddE(); MiscOption.AddKey("SemiE", "Semi-manual E Key", SharpDX.DirectInput.Key.T); MiscOption.AddR(); //MiscOption.AddBool("InterruptR", "Use R| Interrupt Spell"); MiscOption.AddBool("AntiRengar", "Use R| Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Use R| Anti Khazix"); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcustarget", "Forcus Attack Passive Target"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; GameObject.OnCreate += OnCreate; //Interrupter Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; }
private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 900f); W.SetSkillshot(0.50f, 250f, 1400f, false, false, SkillshotType.Circle); E = new Spell(SpellSlot.E, 700f); R = new Spell(SpellSlot.R, 700f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)", false); ComboOption.AddE(); ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it"); ComboOption.AddR(); ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100); HarassOption.AddMenu(); HarassOption.AddE(false); HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddE(); MiscOption.AddKey("E", "SemiE", "Semi-manual E Key", Keys.T, KeyBindType.Press); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Forcustarget", "Forcus Attack Passive Target"); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, false, true, true, true); Game.OnUpdate += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; Orbwalker.OnAction += OnAction; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 525f); W = new Spell(SpellSlot.W, 1500f); E = new Spell(SpellSlot.E, 920f); R = new Spell(SpellSlot.R, 3000f); W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E.SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| Team Fight"); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddW(); MiscOption.AddBool("AutoW", "Auto W| CC"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| CC"); MiscOption.AddBool("AutoETP", "Auto E| Teleport"); MiscOption.AddBool("GapE", "Auto E| Anti GapCloser"); MiscOption.AddR(); MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1255f); E = new Spell(SpellSlot.E, 5000f); R = new Spell(SpellSlot.R, 2000f); W.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotCone); E.SetSkillshot(0.25f, 300f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.25f, 130f, 1600f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Save Mana to Cast Q"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddW(); LaneClearOption.AddSlider("LaneClearWCount", "Use W| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto Cast Ult"); //MiscOption.AddBool("Interrupt", "Interrupt Danger Spells"); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); MiscOption.AddBool("AntiGapCloser", "Anti GapCloser"); MiscOption.AddSlider("AntiGapCloserHp", "AntiGapCloser |When Player HealthPercent <= x%", 30); MiscOption.AddGapcloserTargetList(); DrawOption.AddW(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; //Interrupt. AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 950f); E.SetSkillshot(0.25f, 100f, 1400f, false, false, SkillshotType.Line); R = new Spell(SpellSlot.R, 3000f); R.SetSkillshot(0.4f, 160f, 2000f, false, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode"); ComboOption.AddBool("RTeam", "Use R| Team Fight"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); AxeOption.AddMenu(); AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" }); AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000); AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3); AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far"); AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)"); AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret"); AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true); AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key"); AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", Keys.G, KeyBindType.Press); AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)"); AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false); AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)"); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddW(); MiscOption.AddBool("W", "WSlow", "Auto W| When Player Have Debuff(Slow)"); MiscOption.AddR(); MiscOption.AddSlider("R", "GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500); MiscOption.AddSlider("R", "GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500); MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddBool("AxeRange", "Draw Catch Axe Range"); DrawOption.AddBool("AxePosition", "Draw Axe Position"); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); AxeOption.GetKey("CancelKey1").ValueChanged += OnCancelValueChange; Tick.OnTick += OnUpdate; Game.OnWndProc += OnWndProc; GameObject.OnCreate += (sender, args) => OnCreate(sender); GameObject.OnDelete += (sender, args) => OnDestroy(sender); //Gapcloser.OnGapcloser += OnGapcloser; Orbwalker.OnAction += OnAction; Drawing.OnDraw += OnRender; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 525f); W = new Spell(SpellSlot.W, 1500f); W.SetSkillshot(0.60f, 60f, 3300f, true, false, SkillshotType.Line); E = new Spell(SpellSlot.E, 900f); E.SetSkillshot(1.20f, 100f, 1750f, false, false, SkillshotType.Circle); R = new Spell(SpellSlot.R, 3000f); R.SetSkillshot(0.70f, 140f, 1500f, true, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| Team Fight"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddW(); MiscOption.AddBool("W", "AutoW", "Auto W| CC"); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Auto E| CC"); MiscOption.AddBool("E", "AutoETP", "Auto E| Teleport"); MiscOption.AddR(); MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddDamageIndicatorToHero(false, true, false, true, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 950f); Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W, wRange); E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f); E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.Line); R = new Aimtec.SDK.Spell(SpellSlot.R, rRange); R.SetSkillshot(1.20f, 120f, float.MaxValue, false, SkillshotType.Circle); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count < x", 3, 0, 10); ComboOption.AddBool("ComboROnlyOutAARange", "Use R|Only Target Out AA Range", false); ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101); ComboOption.AddBool("ComboForcus", "Forcus Spell on Orbwalker Target", false); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count < x", 5, 0, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count < x", 4, 0, 10); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count < x", 5, 0, 10); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddSliderBool("KillStealRCount", "Use R|Max Buff Count < x", 3, 0, 10); KillStealOption.AddBool("KillStealOutAARange", "Only Target Out of AA Range"); KillStealOption.AddTargetList(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Auto E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", KeyCode.T, KeybindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, true, true, true, true); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; Gapcloser.OnGapcloser += OnGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 950f); R = new Spell(SpellSlot.R, 3000f); E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range"); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| TeamFight"); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddMana(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(false); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddQ(); MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" }); MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500); MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret"); MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe"); MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3); MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false); MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G); MiscOption.AddBool("ControlKey2", "Or Right Click?"); MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false); MiscOption.AddW(); MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" }); MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff"); MiscOption.AddE(); //MiscOption.AddBool("Interrupt", "Interrupt Spell"); MiscOption.AddBool("Anti", "Anti Gapcloser", false); MiscOption.AddBool("AntiRengar", "Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Anti Khazix"); MiscOption.AddBool("AntiMelee", "Anti Melee"); MiscOption.AddR(); MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500); DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range"); DrawOption.AddBool("DrawAxe", "Draw Axe Position"); DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Game.OnWndProc += OnWndProc; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; //Interrupter Orbwalker.BeforeAttack += BeforeAttack; GameObject.OnCreate += OnCreate; GameObject.OnDelete += OnDelete; Drawing.OnDraw += OnDraw; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 800f); Q.SetSkillshot(0.25f, 40f, 3000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 900f); W.SetSkillshot(0.25f, 250f, 1000f, false, true, SkillshotType.Circle); E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1050f); R.SetSkillshot(0.25f, 60f, 2100f, false, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEReset", "Use E|Reset Attack"); ComboOption.AddBool("ComboECheck", "Use E|Check Safe"); ComboOption.AddSliderBool("ComboRCount", "Use R| When Min Hit Count >= x", 4, 1, 5); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, false, true, true); Game.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnBasicAttack += OnBasicAttack; Spellbook.OnCastSpell += OnCastSpell; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 800f) { MinHitChance = HitChance.VeryHigh }; W = new Spell(SpellSlot.W, 900f) { MinHitChance = HitChance.VeryHigh }; E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1050f) { MinHitChance = HitChance.VeryHigh }; Q.SetSkillshot(0.25f, 40f, 3000f, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.25f, 250f, 1000f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.25f, 100f, 2100f, false, SkillshotType.SkillshotLine); BurstMenu = myMenu.AddSubMenu("Burst Settings"); { BurstMenu.AddSeparator("Burst Target -> Left Click to Lock!"); BurstMenu.AddSeparator("How to Burst -> Lock the target and then just press Burst Key!"); BurstMenu.Add(new MenuKeybind("BurstKeys", "Burst Key", new KeyBind(SharpDX.DirectInput.Key.T))); BurstMenu.Add(new MenuCheckbox("BurstER", "Burst Mode -> Enabled E->R?", false)).SetTooltip("if you dont enabled is RE Burst Mode"); } ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEAA", "Use E| Reset Attack"); ComboOption.AddBool("ComboECheck", "Use E| Safe Check"); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Min Hit Count >= x(6 = off)", 4, 1, 6); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(); KillStealOption.AddQ(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddW(); MiscOption.AddBool("GapW", "Anti GapCloser"); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Obj_AI_Base.OnDoCast += OnDoCast; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Obj_AI_Base.OnPlayAnimation += OnPlayAnimation; Obj_AI_Base.OnIssueOrder += OnIssueOrder; SpellBook.OnCastSpell += OnCastSpell; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q); W = new Aimtec.SDK.Spell(SpellSlot.W); E = new Aimtec.SDK.Spell(SpellSlot.E, 950f); E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Line); R = new Aimtec.SDK.Spell(SpellSlot.R, 3000f); R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode"); ComboOption.AddBool("RTeam", "Use R| Team Fight"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); AxeOption.AddMenu(); AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" }); AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000); AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3); AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far"); AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)"); AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret"); AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true); AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key"); AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", KeyCode.G, KeybindType.Press); AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)"); AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false); AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)"); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddW(); MiscOption.AddBool("WSlow", "Auto W| When Player Have Debuff(Slow)"); MiscOption.AddE(); MiscOption.AddBool("EMelee", "Auto E| Anti Melee"); MiscOption.AddBool("ERengar", "Auto E| Anti Rengar"); MiscOption.AddBool("EKhazix", "Auto E| Anti Khazix"); MiscOption.AddR(); MiscOption.AddSlider("GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500); MiscOption.AddSlider("GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500); MiscOption.AddKey("SemiRKey", "Semi R Key", KeyCode.T, KeybindType.Press); DrawOption.AddMenu(); DrawOption.AddE(E.Range); DrawOption.AddR(R.Range); DrawOption.AddBool("AxeRange", "Draw Catch Axe Range"); DrawOption.AddBool("AxePosition", "Draw Axe Position"); DrawOption.AddFarm(); DrawOption.AddEvent(); AxeOption.GetKey("CancelKey1").OnValueChanged += OnCancelValueChange; Game.OnUpdate += OnUpdate; Game.OnWndProc += OnWndProc; GameObject.OnCreate += OnCreate; GameObject.OnDestroy += OnDestroy; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Gapcloser.OnGapcloser += OnGapcloser; Orbwalker.PreAttack += OnPreAttack; Orbwalker.PreMove += OnPreMove; Render.OnRender += OnRender; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 800f); Q.SetSkillshot(0.25f, 40f, 3000f, false, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W, 900f); W.SetSkillshot(0.25f, 250f, 1000f, false, SkillshotType.Circle); E = new Aimtec.SDK.Spell(SpellSlot.E, 425f); R = new Aimtec.SDK.Spell(SpellSlot.R, 1050f); R.SetSkillshot(0.25f, 100f, 2100f, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEReset", "Use E|Reset Attack"); ComboOption.AddBool("ComboECheck", "Use E|Check Safe"); ComboOption.AddSliderBool("ComboRCount", "Use R| When Min Hit Count >= x", 4, 1, 5); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); DrawOption.AddMenu(); DrawOption.AddQ(Q.Range); DrawOption.AddW(W.Range); DrawOption.AddE(E.Range); DrawOption.AddR(R.Range); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Obj_AI_Base.OnProcessAutoAttack += OnProcessAutoAttack; Orbwalker.PostAttack += PostAttack; Gapcloser.OnGapcloser += OnGapcloser; Obj_AI_Base.OnIssueOrder += OnIssueOrder; SpellBook.OnCastSpell += OnCastSpell; }