public IEnumerator Set_Attempt_Text_Minus() { KillPlayerLevelOne killPlayer = playerOne.GetComponent <KillPlayerLevelOne>(); PlayerUtility.setAttemptText(killPlayer.txt, -5); Assert.AreEqual("Attempts: 0", killPlayer.txt.text); yield return(null); }
public IEnumerator Is_Text_Object_Connected_To_Script() { KillPlayerLevelOne killPlayer = playerOne.GetComponent <KillPlayerLevelOne>(); if (killPlayer.txt != null) { yield break; } Assert.Fail(); }