private void ShowKillUnitNotice(KillDesType type, int killerIconId, int beKillerIconId, bool isSameSide) { SetBgColor(isSameSide); desText.text = GetStrByType(type); SetIconImage(killerHead, killerIconId); SetIconImage(beKillerHead, beKillerIconId); noticeRoot.gameObject.SetActive(true); isShowingNotice = true; showingTime = 0; }
private string GetStrByType(KillDesType type) { switch (type) { case KillDesType.None: { return(""); } case KillDesType.Kill: { return("击杀"); } default: { return("击杀"); } } }