Exemple #1
0
        private int RegisterKiller(Player Killer)
        {
            teamkills_count++;
            if (!GetKills.Exists(x => x.userID == Killer.UserId))
            {
                GetKills.Add(new KillCount {
                    IPv4 = Killer.IpAddress, userID = Killer.UserId, kills = 0
                });
                this.Debug($"Killer added");
            }
            int index = GetKills.FindIndex(x => x.userID == Killer.UserId || x.IPv4 == Killer.IpAddress);

            this.Debug($"Killer index: {index}");
            if (!act_combo.Contains(GetKills[index].userID))
            {
                act_combo.Add(GetKills[index].userID);
                if (settings.autobans)
                {
                    ComboCounter(index).GetAwaiter();
                }
                this.Debug($"Killer counter starts");
            }
            GetKills[index] = new KillCount {
                userID = Killer.UserId, IPv4 = Killer.IpAddress, kills = GetKills[index].kills + 1
            };
            return(index);
        }
Exemple #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "drop")
     {
         Destroy(other.gameObject);
         KillCount.increment();
         AudioSource.PlayClipAtPoint(oilDeath, transform.position);
     }
 }
Exemple #3
0
    private void Awake()
    {
        killCount = 0;

        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
    }
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "Player" || col.gameObject.tag == "PlayerBase")
        {
            Destroy(transform.parent.gameObject);
            //KillCount.killConfirmed();
            //KillCount.kills += 1;

            KillCount.kills += 1;
            KillCount.killConfirmed();
            //KillCount.killConfirmed(KillCount.kills);
        }
    }
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "Player" && col.gameObject.transform.position.y > this.gameObject.transform.position.y)
        {
            Destroy(transform.parent.gameObject);
            //KillCount.killConfirmed();
            //KillCount.kills += 1;

            //KillCount.kills += 1;
            KillCount KillCount = GameObject.Find("DisplayCanvas/CoinScoreSystem").GetComponent(typeof(KillCount)) as KillCount;
            KillCount.killConfirmed();
            //KillCount.killConfirmed(KillCount.kills);
        }
    }
Exemple #6
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            PlayerControllerAnimation.PowerUp = 1;
            Destroy(gameObject);
            //KillCount.killConfirmed();
            //KillCount.kills += 1;

            //KillCount.kills += 1;
            KillCount KillCount = GameObject.Find("DisplayCanvas/CoinScoreSystem").GetComponent(typeof(KillCount)) as KillCount;
            KillCount.killConfirmed();
            //KillCount.killConfirmed(KillCount.kills);
        }
    }
 public void PerformSave()
 {
     float[] buttonslist = SHandler.returnButtons ();
     BinaryFormatter binary = new BinaryFormatter ();
     FileStream fStream = File.Create (Application.persistentDataPath + "/19882609.dru");
     KillCount saver = new KillCount ();
     saver.s_cps = CHandler.cps;
     saver.s_Count = CHandler.totalClouds;
     saver.s_CValue = CHandler.clickValue;
     saver.b_values = buttonslist;
     saver.s_clicks = TStuff.returnScore ();
     binary.Serialize (fStream, saver);
     fStream.Close ();
     CloseUI ();
 }
Exemple #8
0
    void OnTriggerEnter(Collider other)
    {
        print(other.tag);
        if (other.tag == "MovingEnemy" || other.tag == "BouncyProjectileEnemy" || other.tag == "ExplodingEnemy")
        {
            Destroy(other.gameObject);
            //KillCount.killConfirmed();
            //KillCount.kills += 1;

            //KillCount.kills += 1;
            //KillCount.killConfirmed(KillCount.kills);
            KillCount KillCount = GameObject.Find("DisplayCanvas/CoinScoreSystem").GetComponent(typeof(KillCount)) as KillCount;
            KillCount.killConfirmed();
        }
    }
    void Start()
    {
        _camera = GameObject.Find("Character").GetComponentInChildren <Camera>();
        _gm     = GameObject.Find("__Game").GetComponent <GameManager>();
        _kc     = GameObject.Find("Kills").GetComponent <KillCount>();
        foreach (Transform child in transform)
        {
            if (child.transform.gameObject.name == "Sphere")
            {
                _canvas  = child.GetChild(0).GetComponent <Canvas>();
                _nameBox = child.GetChild(0).GetChild(0).GetComponent <Text>();
            }
        }

        _nameBox.text = transform.name;
    }
Exemple #10
0
    public void PerformSave()
    {
        float[]         buttonslist = SHandler.returnButtons();
        BinaryFormatter binary      = new BinaryFormatter();
        FileStream      fStream     = File.Create(Application.persistentDataPath + "/19882609.dru");
        KillCount       saver       = new KillCount();

        saver.s_cps    = CHandler.cps;
        saver.s_Count  = CHandler.totalClouds;
        saver.s_CValue = CHandler.clickValue;
        saver.b_values = buttonslist;
        saver.s_clicks = TStuff.returnScore();
        binary.Serialize(fStream, saver);
        fStream.Close();
        CloseUI();
    }
Exemple #11
0
 public void Load()
 {
     if (File.Exists(Application.persistentDataPath + "/19882609.dru"))
     {
         BinaryFormatter binary  = new BinaryFormatter();
         FileStream      fStream = File.Open(Application.persistentDataPath + "/19882609.dru", FileMode.Open);
         KillCount       saver   = (KillCount)binary.Deserialize(fStream);
         fStream.Close();
         CHandler.cps         = saver.s_cps;
         CHandler.totalClouds = saver.s_Count;
         CHandler.clickValue  = saver.s_CValue;
         SHandler.ButtonLoad(saver.b_values);
         TStuff.AcceptScore(saver.s_clicks);
         //etc.
         SHandler.UpdateItems();
     }
 }
	// Use this for initialization
	void Start () {
		lifeTime = 25;
		timer = 0;
		kc = GameObject.Find("KillCount").GetComponent<KillCount>();
	}
Exemple #13
0
 private void Start()
 {
     _kill_counter = GameObject.Find("KillCounter").GetComponent <KillCount>();
 }