Exemple #1
0
        public static Agent CreateAgent(AgentClass type_of_agent)
        {
            int[] agent_data = AgentHelper.pickAgent(type_of_agent);

            // If Kid
            if (type_of_agent == AgentClass.Kid)
            {
                // Instantiate prefab
                prefab    = Resources.Load(AgentUtils.getCitizenPath(type_of_agent)) as GameObject;
                agent_obj = GameObject.Instantiate(prefab) as GameObject;

                // Add component to new agent
                new_agent = Kid.CreateComponent(agent_obj,
                                                (CitizenGender)agent_data[0],
                                                (KidVariation)agent_data[1],
                                                (CitizenTraits)agent_data[2],
                                                (KidEducation)agent_data[3]);
            }

            // If Adult
            else if (type_of_agent == AgentClass.Adult)
            {
                // Instantiate prefab
                prefab    = Resources.Load(AgentUtils.getCitizenPath(type_of_agent)) as GameObject;
                agent_obj = GameObject.Instantiate(prefab) as GameObject;

                // Add component to new agent
                new_agent = Adult.CreateComponent(agent_obj,
                                                  (CitizenGender)agent_data[0],
                                                  (AdultVariation)agent_data[1],
                                                  (CitizenTraits)agent_data[2],
                                                  (AdultEducation)agent_data[3]);
            }

            // If Elder
            else if (type_of_agent == AgentClass.Elder)
            {
                // Instantiate prefab
                prefab    = Resources.Load(AgentUtils.getCitizenPath(type_of_agent)) as GameObject;
                agent_obj = GameObject.Instantiate(prefab) as GameObject;

                // Add component to new agent
                new_agent = Elder.CreateComponent(agent_obj,
                                                  (CitizenGender)agent_data[0],
                                                  (ElderVariation)agent_data[1],
                                                  (CitizenTraits)agent_data[2],
                                                  (ElderEducation)agent_data[3]);
            }

            // If Car
            else if (type_of_agent == AgentClass.Car)
            {
                // Instantiate prefab
                prefab    = Resources.Load(AgentUtils.getCarPath(agent_data[0])) as GameObject;
                agent_obj = GameObject.Instantiate(prefab) as GameObject;

                // Add component to new agent
                new_agent = Car.CreateComponent(agent_obj, (CarVariation)agent_data[1]);
            }

            // If Airplane
            else if (type_of_agent == AgentClass.Airplane)
            {
                // Instantiate prefab
                prefab    = Resources.Load(AgentUtils.getAirplanePath(agent_data[0])) as GameObject;
                agent_obj = GameObject.Instantiate(prefab) as GameObject;

                // Add component to new agent
                new_agent = Airplane.CreateComponent(agent_obj, (AirplaneVariation)agent_data[1]);
            }

            // If Boat
            else if (type_of_agent == AgentClass.Boat)
            {
                // Instantiate prefab
                prefab    = Resources.Load(AgentUtils.getBoatPath(agent_data[0])) as GameObject;
                agent_obj = GameObject.Instantiate(prefab) as GameObject;

                // Add component to new agent
                new_agent = Boat.CreateComponent(agent_obj, (BoatVariation)agent_data[1]);
            }

            return(new_agent);
        }