public void StopStopwatch() { stopwatch.Stop(); var e = new KeyboardInput { Key = Keys.None, KeyStatus = KeyStatus.Down, Millis = stopwatch.ElapsedMilliseconds }; KeyboardStatusChanged?.Invoke(this, e); }
/// <summary> /// A callback function which will be called every time a keyboard activity detected. /// </summary> /// <param name="nCode"> /// [in] Specifies whether the hook procedure must process the message. /// If nCode is HC_ACTION, the hook procedure must process the message. /// If nCode is less than zero, the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx. /// </param> /// <param name="wParam"> /// [in] Specifies whether the message was sent by the current thread. /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. /// </param> /// <param name="lParam"> /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. /// </param> /// <returns> /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook /// procedure does not call CallNextHookEx, the return value should be zero. /// </returns> private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { //Indicates if any of underlaing events set e.Handled flag bool handled = false; //If was Ok and someone listens to events if ((nCode >= 0) && KeyboardStatusChanged != null) { //Read structure KeyboardHookStruct at lParam var myKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); var keyData = (Keys)myKeyboardHookStruct.vkCode; var e = new KeyboardInput { Key = keyData, Millis = stopwatch.ElapsedMilliseconds }; // Raise KeyDown if (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) { e.KeyStatus = KeyStatus.Down; } // Raise KeyUp if (wParam == WM_KEYUP || wParam == WM_SYSKEYUP) { e.KeyStatus = KeyStatus.Up; } stopwatch.Restart(); KeyboardStatusChanged?.Invoke(this, e); handled = handled || e.Handled; } //If event handled in application do not handoff to other listeners if (handled) { return(1); } return(CallNextHookEx(hKeyboardHook, nCode, wParam, lParam)); }
private void OnKeyboardStatusChanged(KeyboardStatusChangeEventArgs e) { // Trigger the event KeyboardStatusChanged?.Invoke(e); }