private void MoveBat(KeyboardState keyboardState, float elapsed) { Bat.Direction = Vector2.Zero; if (keyboardState.IsPressed(Key.Left)) { Bat.Direction.X += -1; } if (keyboardState.IsPressed(Key.Right)) { Bat.Direction.X += +1; } if (Bat.Kind == Bat.Kinds.Inverted) { Bat.Position -= Bat.Direction * Bat.Speed * elapsed; } else { Bat.Position += Bat.Direction * Bat.Speed * elapsed; } //CHEATMODE //Bat.Position.X = Ball.Position.X - random.NextFloat(0, Bat.Size.X); if (Bat.Position.X < 0) { Bat.Position.X = 0; } else if (Bat.Position.X > BoundaryCoordinates.X - Bat.Size.X) { Bat.Position.X = BoundaryCoordinates.X - Bat.Size.X; } }
public bool?IsPressed(string frontierkeyname) // frontier naming convention.. GetEvents must have filled in ks { frontierkeyname = frontierkeyname.Substring(4); if (frontierkeyname.Length == 1 && (frontierkeyname[0] >= '0' && frontierkeyname[0] <= '9')) { frontierkeyname = "D" + frontierkeyname; } else if (frontierkeyname.StartsWith("Numpad_") && char.IsDigit(frontierkeyname[7])) { frontierkeyname = "NumberPad" + frontierkeyname[7]; } else { int i = Array.FindIndex(strtx, x => x.Item2.Equals(frontierkeyname)); if (i >= 0) { frontierkeyname = strtx[i].Item1; } } Key k; if (Enum.TryParse <Key>(frontierkeyname, out k)) { return((ks != null) ? ks.IsPressed(k) : false); } else { System.Diagnostics.Debug.WriteLine("FAILED IsPressed " + frontierkeyname); } return(false); }
public override void Update() { turbo = !turbo; if (keyboard.Acquire().IsSuccess) { state = keyboard.GetCurrentState(); DATA = 0; if (state.IsPressed(KeyA)) { DATA |= 1; } if (state.IsPressed(KeyB)) { DATA |= 2; } if (state.IsPressed(KeyTurboA) && turbo) { DATA |= 1; } if (state.IsPressed(KeyTurboB) && turbo) { DATA |= 2; } if (state.IsPressed(KeySelect)) { DATA |= 4; } if (state.IsPressed(KeyStart)) { DATA |= 8; } if (state.IsPressed(KeyUp)) { DATA |= 0x10; } if (state.IsPressed(KeyDown)) { DATA |= 0x20; } if (state.IsPressed(KeyLeft)) { DATA |= 0x40; } if (state.IsPressed(KeyRight)) { DATA |= 0x80; } } }
public static bool IsPressed(Key k) { if (currState != null) { return(currState.IsPressed(k)); } return(false); }
public bool IsKeyDown(Key key) { if (prevKeyboardState == null | currentKeyboardState == null) { return(false); } if (prevKeyboardState.IsPressed(key) == false && currentKeyboardState.IsPressed(key) == true) { return(true); } return(false); }
public void Update(float elapsed) { Elapsed = elapsed; KeyboardState keyboard = Keyboard.GetCurrentState(); if (Ball.Direction.IsZero) { Ball.Position.X = Player.Position.X + Player.Size.X * 0.5f; Ball.Position.Y = Player.Position.Y - Ball.Size.Y - 1; } if (keyboard.IsPressed(Key.Left) && Player.IsValidMovementLeft(Player, Gameboard)) { Player.Position.X += -Player.Speed; } if (keyboard.IsPressed(Key.Right) && Player.IsValidMovementRight(Player, Gameboard)) { Player.Position.X += Player.Speed; } if (keyboard.IsPressed(Key.Space) && Ball.Direction.IsZero && Player.Life >= 0) { Ball.Direction = new Vector2(0, -1); } //if (keyboard.IsPressed(Key.Escape)) // Pause(keyboard); ////debug player,ball //Player playerBase = new Player(new Vector2(0, 0)); //Ball ballBase = new Ball(playerBase); ////debug playerSize+ //if (keyboard.IsPressed(Key.F1)) //{ // Player.Size.X += playerBase.Size.X / 3; // if (!Gameboard.IncludesGameObject(Player)) // Player.Position.X = Gameboard.Width - Player.Size.X; //} ////debug playerSize- //if (keyboard.IsPressed(Key.F2)) // Player.Size.X -= playerBase.Size.X / 3; //debug ball imba if (keyboard.IsPressed(Key.F7)) { Ball.BallImbalanced = true; Ball.BallImbaNow.Start(); } ////debug ball split //if (keyboard.IsPressed(Key.F8)) // GobjectList.Add(new Ball(Ball)); MoveGameObjetcs(); }
public bool?IsPressed(string keyname) // keyname is in keys { Key?k = SharpKeyConversion.KeysToSharpKey(keyname.ToVkey()); // to VKEY, then to Sharp key if (k != null) { return((ks != null) ? ks.IsPressed(k.Value) : false); // use keyboard state to determine } else { System.Diagnostics.Debug.WriteLine("FAILED IsPressed " + keyname); } return(false); }
public bool?IsPressed(string frontierkeyname) // frontier naming convention.. GetEvents must have filled in ks { Key?k = KeyConversion.FrontierNameToSharpKey(frontierkeyname); if (k != null) { return((ks != null) ? ks.IsPressed(k.Value) : false); } else { System.Diagnostics.Debug.WriteLine("FAILED IsPressed " + frontierkeyname); } return(false); }
public static void Poll() { KeyboardState kstate = keyboard.GetCurrentState(); foreach (Key k in kstate.AllKeys) { if (kstate.IsPressed(k)) { keyStates[k] = true; } if (kstate.IsReleased(k)) { keyStates[k] = false; } } MouseState mState = mouseRel.GetCurrentState(); LMBPressed = mState.GetButtons()[0]; RMBPressed = mState.GetButtons()[1]; MMBPressed = mState.GetButtons()[2]; mouseDeltaPos = new Vector3(mState.X, mState.Y, mState.Z); mouseAbsPosNormalized.X = (Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).X - (Renderer.viewport.Width / 2F)) / (float)Renderer.viewport.Width; mouseAbsPosNormalized.Y = (Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).Y - (Renderer.viewport.Height / 2F)) / (float)Renderer.viewport.Height; mouseAbsPosScreen.X = Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).X; mouseAbsPosScreen.Y = Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).Y; }
public bool?IsPressed(string keyname) { keyname = keyname.Substring(4); if (keyname.Length == 1 && (keyname[0] >= '0' && keyname[0] <= '9')) { keyname = "D" + keyname; } else if (keyname.StartsWith("Numpad_") && char.IsDigit(keyname[7])) { keyname = "NumberPad" + keyname[7]; } else { int i = Array.FindIndex(strtx, x => x.Item2.Equals(keyname)); if (i >= 0) { keyname = strtx[i].Item1; } } Key k; if (Enum.TryParse <Key>(keyname, out k)) { return(ks.IsPressed(k)); } else { System.Diagnostics.Debug.WriteLine("FAILED IsPressed " + keyname); } return(false); }
public bool IsDown(int keycode, bool value = false) { // Returns true if the key is currently being pressed var key = (SharpDX.DirectInput.Key)ScanCodeMap[keycode]; return(KeyState.IsPressed(key) || MyKeyDown[keycode]); }
protected override void OnKeyPress(KeyPressEventArgs e) { base.OnKeyPress(e); if (!KeyboardState.IsPressed(Key.LeftShift)) { return; } switch (e.KeyChar) { case 'R': ResetStage(DefaultStage); break; case 'P': Context.StopWorld = !Context.StopWorld; break; case ' ': TriggerStart(); break; case 'F': if (FormBorderStyle == FormBorderStyle.Sizable) { WindowState = FormWindowState.Maximized; FormBorderStyle = FormBorderStyle.None; } else { FormBorderStyle = FormBorderStyle.Sizable; } break; } }
// Check to see which keys are pressed public static void CheckKeys() { if (!isKeyboardAcquired()) { return; } diState = diDev.GetCurrentState(); int i = 0; //Scan through all the keys to check which are depressed for (i = 1; i <= 211; i++) { if (diState.IsPressed((Key)i)) { aKeys[i] = true; //If the key is pressed, set the appropriate array index to true } else { aKeys[i] = false; //If the key is not pressed, set the appropriate array index to false } Application.DoEvents(); } }
public bool IsDIPressed(Key k, bool recheck = false) // check. Optional rescan or use GetEvents { if (recheck || ks == null) { ks = keyboard.GetCurrentState(); } return(ks.IsPressed(k)); }
//----------------------------------------------------------------------- public bool IsKeyDown(int keycode) { // Returns true if the key is currently being pressed var key = (SlimDX.DirectInput.Key)keycode; bool down = KeyState.IsPressed(key) || MyKeyDown[keycode]; return(down); }
public bool IsKeyPressed(Key key) { if (_keyboardState == null) { return(false); } return(_keyboardState.IsPressed(key)); }
public bool IsDown(int code, bool value = false) { if (code <= (int)Key.LastKey) { return(KeyState.IsPressed((SharpDX.DirectInput.Key)code) || MyKeyDown[code]); } return(CurrentMouseState.Buttons[code - (int)Mouse.Left] || MyKeyDown[code]); }
static public bool Camera(KeyboardState kbd, Camera camera, int msticks) { Vector3 cameraActionRotation = Vector3.Zero; var angle = (float)msticks * 0.075f; if (kbd.IsPressed(Keys.NumPad4)) { cameraActionRotation.Z = -angle; } if (kbd.IsPressed(Keys.NumPad6)) { cameraActionRotation.Z = angle; } if (kbd.IsAnyPressed(Keys.NumPad5, Keys.NumPad2)) { cameraActionRotation.X = -angle; } if (kbd.IsPressed(Keys.NumPad8)) { cameraActionRotation.X = angle; } if (kbd.IsAnyPressed(Keys.NumPad7, Keys.Q)) { cameraActionRotation.Y = angle; } if (kbd.IsAnyPressed(Keys.NumPad9, Keys.E)) { cameraActionRotation.Y = -angle; } if (cameraActionRotation.LengthSquared > 0) { camera.Rotate(cameraActionRotation); return(true); } else { return(false); } }
private void UpdateKeyboard() { KeyboardState keyState = InputHandler.Get().KeyboardState; if (keyState.IsPressed(Key.Up)) { this.AddToCameraPosition(new Vector3(0, 0, -1)); } if (keyState.IsPressed(Key.Down)) { this.AddToCameraPosition(new Vector3(0, 0, 1)); } if (keyState.IsPressed(Key.Right)) { this.AddToCameraPosition(new Vector3(-1, 0, 0)); } if (keyState.IsPressed(Key.Left)) { this.AddToCameraPosition(new Vector3(1, 0, 0)); } }
public void Update(INESController controller) { var nesController = controller as NES001Controller; if (nesController != null) { Keyboard.GetCurrentState(ref State); if (State.IsPressed(Key.A)) { nesController.State |= NES001Controller.Buttons.A; } if (State.IsPressed(Key.S)) { nesController.State |= NES001Controller.Buttons.B; } if (State.IsPressed(Key.RightShift)) { nesController.State |= NES001Controller.Buttons.Select; } if (State.IsPressed(Key.Return)) { nesController.State |= NES001Controller.Buttons.Start; } if (State.IsPressed(Key.Up)) { nesController.State |= NES001Controller.Buttons.Up; } if (State.IsPressed(Key.Down)) { nesController.State |= NES001Controller.Buttons.Down; } if (State.IsPressed(Key.Left)) { nesController.State |= NES001Controller.Buttons.Left; } if (State.IsPressed(Key.Right)) { nesController.State |= NES001Controller.Buttons.Right; } } }
public override void Update() { turbo = !turbo; if (keyboard.Acquire().IsSuccess) { state = keyboard.GetCurrentState(); DATA = 0; if (state.IsPressed(KeyA)) DATA |= 1; if (state.IsPressed(KeyB)) DATA |= 2; if (state.IsPressed(KeyTurboA) && turbo) DATA |= 1; if (state.IsPressed(KeyTurboB) && turbo) DATA |= 2; if (state.IsPressed(KeySelect)) DATA |= 4; if (state.IsPressed(KeyStart)) DATA |= 8; if (state.IsPressed(KeyUp)) DATA |= 0x10; if (state.IsPressed(KeyDown)) DATA |= 0x20; if (state.IsPressed(KeyLeft)) DATA |= 0x40; if (state.IsPressed(KeyRight)) DATA |= 0x80; } }
public static bool IsPressed(Key key) { if (state.IsPressed(key)) { return(true); } if (key == Key.LeftShift && state.IsPressed(Key.RightShift)) { return(true); } if (key == Key.LeftControl && state.IsPressed(Key.RightControl)) { return(true); } if (key == Key.LeftAlt && state.IsPressed(Key.RightAlt)) { return(true); } return(false); }
public bool IsDown(int code, bool hook = false) { if (hook && memory != null) { return(getBit(code) || MyKeyDown[code]); } if (code <= (int)Key.LastKey) { return(KeyState.IsPressed((SharpDX.DirectInput.Key)code) || MyKeyDown[code]); } return(CurrentMouseState.Buttons[code - (int)Mouse.Left] || MyKeyDown[code]); }
protected override void OnDraw(DeviceContext renderTarget) { var worldScale = renderTarget.Size.Width / StageWidth; var worldOffset = -CameraY * worldScale; GlobalTransform = Matrix3x2.Scaling(worldScale) * Matrix3x2.Translation(0.0f, worldOffset); base.OnDraw(renderTarget); if (KeyboardState.IsPressed(SharpDX.DirectInput.Key.LeftShift)) { DrawDiagnostics(renderTarget); } }
static public bool KeyPressed() { KeyboardState keys = keyboard.GetCurrentState(); bool pressed = false; if (keys.IsPressed(Key.W)) { pressed = true; } if (keys.IsPressed(Key.A)) { pressed = true; } if (keys.IsPressed(Key.S)) { pressed = true; } if (keys.IsPressed(Key.D)) { pressed = true; } return(pressed); }
public override double GetValue(int index) { if (State == null) { return(0); } if (State.IsPressed((Key)index)) { return(1); } return(0); }
public override void Update(DemoTime demoTime, KeyboardState key) { var player_01 = Tanks.Where(row => row.Name == "P_01").FirstOrDefault(); if (key.IsPressed(Key.Left)) { player_01.Move(-GlobalSpeed * player_01.Speed, 0, FormBoxRange); } if (key.IsPressed(Key.Up)) { player_01.Move(0, -GlobalSpeed * player_01.Speed, FormBoxRange); } if (key.IsPressed(Key.Right)) { player_01.Move(GlobalSpeed * player_01.Speed, 0, FormBoxRange); } if (key.IsPressed(Key.Down)) { player_01.Move(0, GlobalSpeed * player_01.Speed, FormBoxRange); } }
public bool GetKey(Key key, int mode = 2) { keys_new.IsPressed(Key.D1); switch (mode) { case 0: //down return(keys_new.IsPressed(key) && keys_old.IsReleased(key)); case 1: //up return(keys_new.IsReleased(key) && keys_old.IsPressed(key)); default: //raw return(keys_new.IsPressed(key)); } }
public override void ClickSelection(Vector2 pos) { try { KeyboardState state = Renderer.Singleton.Camera.Keyboard.GetCurrentState(); if (state.IsPressed(Key.Period)) { SelectCore(pos); return; } } catch (Exception e) { } PaintOnPosition(pos); Renderer.Singleton.Remove(_mouseCloud); }
private static void RenderCallback() { Console.Clear(); DirectInput directInput = new DirectInput(); Keyboard keyboard = new Keyboard(directInput); keyboard.SetCooperativeLevel(form, CooperativeLevel.Background | CooperativeLevel.NonExclusive); keyboard.Acquire(); KeyboardState keyState = keyboard.GetCurrentState(); if (keyState.IsPressed(Key.Escape)) { form.Close(); form.Dispose(); } }
public bool GetKeyPress(Key key, bool ignorePressStamp = false) { if (_keyState == null || !_keyState.IsPressed(key)) { return(false); } var pressed = true; if (ignorePressStamp == false) { if (_keyPressStamp[(int)key] == _pressStamp - 1 || _keyPressStamp[(int)key] == _pressStamp) { pressed = false; } } _keyPressStamp[(int)key] = _pressStamp; return(pressed); }
public override void Update() { if (keyboard.Acquire().IsSuccess) { state = keyboard.GetCurrentState(); data4016 = 0; if (state.IsPressed(CreditServiceButton)) data4016 |= 0x04; if (state.IsPressed(DIPSwitch1)) data4016 |= 0x08; if (state.IsPressed(DIPSwitch2)) data4016 |= 0x10; if (state.IsPressed(CreditLeftCoinSlot)) leftCoin = true; if (leftCoin) data4016 |= 0x20; if (state.IsPressed(CreditRightCoinSlot)) rightCoin = true; if (rightCoin) data4016 |= 0x40; data4017 = 0; if (state.IsPressed(DIPSwitch3)) data4017 |= 0x04; if (state.IsPressed(DIPSwitch4)) data4017 |= 0x08; if (state.IsPressed(DIPSwitch5)) data4017 |= 0x10; if (state.IsPressed(DIPSwitch6)) data4017 |= 0x20; if (state.IsPressed(DIPSwitch7)) data4017 |= 0x40; if (state.IsPressed(DIPSwitch8)) data4017 |= 0x80; } }