public RabbitMqServer(string rabbitMqHost = "localhost", string rabbitMqUser = "******", string rabbitMqPassword = "******", string rabbitMqVHost = "/")
        {
            //Configure our keyboard
            keyboard                       = new KeyboardInterface();
            keyboard.KeyAction            += Keyboard_KeyAction;
            keyboard.RotaryValueChanged   += Keyboard_RotaryValueChanged;
            keyboard.TBarValueChanged     += Keyboard_TBarValueChanged;
            keyboard.JoystickValueChanged += Keyboard_JoystickValueChanged;

            //Create our RabbitMQ connection factory
            rabbitMqFactory = new ConnectionFactory()
            {
                HostName               = rabbitMqHost,
                UserName               = rabbitMqUser,
                Password               = rabbitMqPassword,
                VirtualHost            = rabbitMqVHost,
                DispatchConsumersAsync = true
            };

            jsonOptions = new JsonSerializerOptions()
            {
                WriteIndented = true,
                Converters    =
                {
                    new JsonStringEnumConverter()
                }
            };
        }
Exemple #2
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        static async Task Main(string[] args)
        {
            Console.Write("Initializing console connection... ");
            keyboard = new KeyboardInterface();
            if (!await keyboard.StartupAsync())
            {
                Console.WriteLine("Failed.  Exiting...");
                return;
            }
            Console.WriteLine("Success");

            keyboard.TBarValueChanged     += Keyboard_TBarValueChanged;
            keyboard.KeyPressed           += Keyboard_KeyPressed;
            keyboard.KeyReleased          += Keyboard_KeyReleased;
            keyboard.RotaryValueChanged   += Keyboard_RotaryValueChanged;
            keyboard.JoystickValueChanged += Keyboard_JoystickValueChanged;
            keyboard.KeyAction            += Keyboard_KeyAction;
            Console.WriteLine("Listening for events");

            Console.WriteLine("Press enter to exit");
            Console.ReadLine();

            Console.WriteLine("Shutting down...");
            await keyboard.ShutdownAsync();
        }
 private string DisplayKeyboard(string KeyText, string type)
 {
     try
     {
         LogManager.WriteLog("Inside DisplayKeyboard", LogManager.enumLogLevel.Info);
         strKeyText = "";
         KeyboardInterface objKeyboard = new KeyboardInterface();
         if (type == "Pwd")
         {
             objKeyboard.IsPwd = true;
         }
         objKeyboard.Closing  += new System.ComponentModel.CancelEventHandler(objKeyboard_Closing);
         objKeyboard.KeyString = KeyText;
         Point locationFromScreen          = this.PointToScreen(new Point(0, 0));
         PresentationSource   source       = PresentationSource.FromVisual(this);
         System.Windows.Point targetPoints = source.CompositionTarget.TransformFromDevice.Transform(locationFromScreen);
         objKeyboard.Top  = targetPoints.Y + this.Height / 2;
         objKeyboard.Left = targetPoints.X;
         objKeyboard.ShowDialogEx(this);
         return(strKeyText);
     }
     catch (Exception ex)
     {
         ExceptionManager.Publish(ex);
         return(string.Empty);
     }
 }
Exemple #4
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 private string DisplayKeyboard(string KeyText, string type)
 {
     try
     {
         this.Cursor = Cursors.Wait;
         strKeyText  = "";
         KeyboardInterface objKeyboard = new KeyboardInterface();
         if (type == "Pwd")
         {
             objKeyboard.IsPwd = true;
         }
         objKeyboard.Closing  += new System.ComponentModel.CancelEventHandler(objKeyboard_Closing);
         objKeyboard.KeyString = KeyText;
         Point locationFromScreen          = CFactoryReset.FactoryResetInstance.PointToScreen(new Point(0, 0));
         PresentationSource   source       = PresentationSource.FromVisual(this);
         System.Windows.Point targetPoints = source.CompositionTarget.TransformFromDevice.Transform(locationFromScreen);
         objKeyboard.Top  = targetPoints.Y + CFactoryReset.FactoryResetInstance.Height / 2;
         objKeyboard.Left = targetPoints.X - 100;
         objKeyboard.ShowDialog();
         return(strKeyText);
     }
     finally
     {
         this.Cursor = Cursors.Arrow;
     }
 }
        public static void Main()
        {
            KeyboardInterface keyboard = new KeyboardInterface();

            DoubleBufferConsoleRenderer consoleRenderer = new DoubleBufferConsoleRenderer(MAX_COLS, MAX_ROWS);

            engine = new GameEngine(consoleRenderer, keyboard, 150);
            DisplayConsoleMenu();
        }
        public string DisplayKeyboard(string keyText, string type)
        {
            _sKeyText = "";

            using (var objKeyboard = new KeyboardInterface())
            {
                objKeyboard.Closing              += ObjKeyboardClosing;
                objKeyboard.KeyString             = keyText;
                objKeyboard.WindowStartupLocation = WindowStartupLocation.CenterScreen;
                // objKeyboard.Owner = CprintprmTick;

                objKeyboard.ShowDialog();
            }
            return(_sKeyText);
        }
Exemple #7
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        public static void StartEngine()
        {
            SetUpConsoleDimentions();

            FirstScreen();

            var renderer      = new ConsoleRenderer(WORLDROWS, WORLDCOLS);
            var userInterface = new KeyboardInterface();

            Engine gameEngine = Engine.EngineInstance(renderer, userInterface); // singleton

            //Engine gameengine2 = Engine.EngineInstance(renderer, userInterface); // every next time EngineInstance is called it returns null

            Initialize(gameEngine);

            gameEngine.Run();
        }
        public string DisplayKeyboard(string keyText, string type)
        {
            _sKeyText = "";

            var objKeyboard = new KeyboardInterface();

            if (type == "Pwd")
            {
                objKeyboard.IsPwd = true;
            }
            objKeyboard.Closing  += ObjKeyboardClosing;
            objKeyboard.KeyString = keyText;
            objKeyboard.Top       = Top + Height - objKeyboard.Height;
            objKeyboard.Left      = Left + Width / 2 - objKeyboard.Width / 2;
            objKeyboard.ShowDialog();
            return(_sKeyText);
        }
        static void Main()
        {
            IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols);
            IUserInterface keyboard = new KeyboardInterface();

            Engine gameEngine = new Engine(renderer, keyboard);

            keyboard.OnLeftPressed += (sender, eventInfo) => gameEngine.MovePlayerRacketLeft();

            keyboard.OnRightPressed += (sender, eventInfo) => gameEngine.MovePlayerRacketRight();

            keyboard.OnActionPressed += (sender, eventInfo) => gameEngine.ShootPlayerRacket();

            Initialize(gameEngine);

            gameEngine.Run();
        }
        private string DisplayKeyboard(string keyText, string type)
        {
            s_KeyText = "";

            var objKeyboard = new KeyboardInterface();

            if (type == "Pwd")
            {
                objKeyboard.IsPwd = true;
            }
            objKeyboard.Closing  += ObjKeyboardClosing;
            objKeyboard.KeyString = keyText;
            Point locationFromScreen  = this.PointToScreen(new Point(0, 0));
            PresentationSource source = PresentationSource.FromVisual(this);

            System.Windows.Point targetPoints = source.CompositionTarget.TransformFromDevice.Transform(locationFromScreen);
            objKeyboard.Top  = targetPoints.Y + this.Height / 2;
            objKeyboard.Left = targetPoints.X;
            objKeyboard.ShowDialog();
            return(s_KeyText);
        }
Exemple #11
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        public string DisplayKeyboard(string keyText)
        {
            strKeyText = "";
            KeyboardInterface objKeyboard = null;

            try
            {
                Window w  = Window.GetWindow(this);
                Point  pt = default(Point);
                Size   sz = default(Size);
                if (w != null)
                {
                    pt = new Point(w.Left, w.Top);
                    sz = new Size(w.Width, w.Height);
                }

                objKeyboard               = new KeyboardInterface();
                objKeyboard.Owner         = w;
                objKeyboard.Closing      += new System.ComponentModel.CancelEventHandler(objKeyboard_Closing);
                objKeyboard.KeyString     = keyText;
                objKeyboard.Top           = pt.Y + (sz.Height - objKeyboard.Height);
                objKeyboard.Left          = pt.X + (sz.Width / 2) - (objKeyboard.Width / 2);
                objKeyboard.ShowInTaskbar = false;
                objKeyboard.ShowDialog();

                if (objKeyboard != null)
                {
                    objKeyboard.Closing -= this.objKeyboard_Closing;
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.Publish(ex);
            }
            finally
            {
            }
            return(strKeyText);
        }
        public string DisplayKeyboard(string keyText)
        {
            strKeyText = "";
            KeyboardInterface objKeyboard = null;

            try
            {
                Window w = Window.GetWindow(this);
                Point pt = default(Point);
                Size sz = default(Size);
                if (w != null)
                {
                    pt = new Point(w.Left, w.Top);
                    sz = new Size(w.Width, w.Height);
                }

                objKeyboard = new KeyboardInterface();
                objKeyboard.Owner = w;
                objKeyboard.Closing += new System.ComponentModel.CancelEventHandler(objKeyboard_Closing);
                objKeyboard.KeyString = keyText;
                objKeyboard.Top = pt.Y + (sz.Height - objKeyboard.Height);
                objKeyboard.Left = pt.X + (sz.Width / 2) - (objKeyboard.Width / 2);
                objKeyboard.ShowInTaskbar = false;
                objKeyboard.ShowDialog();

                if (objKeyboard != null)
                {
                    objKeyboard.Closing -= this.objKeyboard_Closing;
                }
            }
            catch (Exception ex)
            {
                ExceptionManager.Publish(ex);
            }
            finally
            {

            }
            return strKeyText;
        }
Exemple #13
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		public CommonKeyboard(KeyboardInterface listener)
			: this()
		{
			this.listener = listener;
		}
Exemple #14
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 public CommonKeyboard(KeyboardInterface listener)
     : this()
 {
     this.listener = listener;
 }
 public RuneScapeKeyboardService(IOptions <RuneScapeSettings> config)
 {
     _config   = config.Value;
     _keyboard = new KeyboardInterface(_config.ProcessName);
 }
 public ControlInterface(int playerNumber)
 {
     gamepadInterface = new GamepadInterface (playerNumber);
     keyboardInterface = new KeyboardInterface (playerNumber);
 }
 private string DisplayKeyboard(string KeyText, string type)
 {
     try
     {
         LogManager.WriteLog("Inside DisplayKeyboard", LogManager.enumLogLevel.Info);
         strKeyText = "";
         KeyboardInterface objKeyboard = new KeyboardInterface();
         if (type == "Pwd")
         {
             objKeyboard.IsPwd = true;
         }
         objKeyboard.Closing += new System.ComponentModel.CancelEventHandler(objKeyboard_Closing);
         objKeyboard.KeyString = KeyText;
         Point locationFromScreen = this.PointToScreen(new Point(0, 0));
         PresentationSource source = PresentationSource.FromVisual(this);
         System.Windows.Point targetPoints = source.CompositionTarget.TransformFromDevice.Transform(locationFromScreen);
         objKeyboard.Top = targetPoints.Y + this.Height / 2;
         objKeyboard.Left = targetPoints.X;
         objKeyboard.ShowDialogEx(this);
         return strKeyText;
     }
     catch (Exception ex)
     {
         ExceptionManager.Publish(ex);
         return string.Empty;
     }
 }
        public string DisplayKeyboard(string keyText, string type)
        {
            _sKeyText = "";

            using (var objKeyboard = new KeyboardInterface())
            {
                objKeyboard.Closing += ObjKeyboardClosing;
                objKeyboard.KeyString = keyText;
                objKeyboard.WindowStartupLocation = WindowStartupLocation.CenterScreen;
                // objKeyboard.Owner = CprintprmTick;

                objKeyboard.ShowDialog();
            }
            return _sKeyText;
        }
        public string DisplayKeyboard(string keyText, string type)
        {
            _sKeyText = "";

            var objKeyboard = new KeyboardInterface();
            if (type == "Pwd")
            {
                objKeyboard.IsPwd = true;
            }
            objKeyboard.Closing += ObjKeyboardClosing;
            objKeyboard.KeyString = keyText;
            objKeyboard.Top = Top + Height - objKeyboard.Height;
            objKeyboard.Left = Left + Width / 2 - objKeyboard.Width / 2;
            objKeyboard.ShowDialogEx(this);
            return _sKeyText;
        }
 private string DisplayKeyboard(string KeyText, string type)
 {
     strKeyText = "";
     KeyboardInterface objKeyboard = new KeyboardInterface();
     if (type == "Pwd")
     {
         objKeyboard.IsPwd = true;
     }
     objKeyboard.Closing += new System.ComponentModel.CancelEventHandler(objKeyboard_Closing);
     objKeyboard.KeyString = KeyText;
     Point locationFromScreen = this.PointToScreen(new Point(0, 0));
     PresentationSource source = PresentationSource.FromVisual(this);
     System.Windows.Point targetPoints = source.CompositionTarget.TransformFromDevice.Transform(locationFromScreen);            
     objKeyboard.Top = targetPoints.Y + this.Height / 2;
     objKeyboard.Left = targetPoints.X;
     objKeyboard.ShowDialog();
     return strKeyText;
 }
Exemple #21
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        private static void Main()
        {
            ConsoleSettings.PrepareConsole();
            KeyboardInterface keyboard = new KeyboardInterface();

            Opponent enemy = new Opponent(new MatrixCoords(3, 3), new char[, ] {
                { '@' }
            }, null);

            ConsoleRenderer renderer = new ConsoleRenderer(ConsoleSettings.ConsoleHeight, ConsoleSettings.ConsoleWidth);

            IList <WorldObject> map = MapParser.ParseMap("../../WorldMaps/map.txt");

            GameEngine.GameEngine gameEngine = new GameEngine.GameEngine(renderer, keyboard);

            int heroChosen = 0;

            Console.WriteLine("Please select your Hero: \nPress 1 for  Mage\nPress 2 for  Thief\nPress 3 for  Warrior");

            // validates hero choice and let's player choose correctly
            do
            {
                try
                {
                    heroChosen = int.Parse(Console.ReadLine());
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    Console.WriteLine("Please choose 1, 2 or 3");
                }
            } while (!true || heroChosen < 1 || heroChosen > 3);

            Console.Clear();

            // TODO implement interface for the choice of type of character
            MainCharacter hero = HeroChoice(heroChosen);

            hero.AddWeapon(new Knife("Steel knife")
            {
                MinDmg = 20, MaxDmg = 30
            });
            //hero.AddWeapon(new Knife("mnogo qk knife") { MaxDmg = 30, MinDmg = 20 });
            gameEngine.AddObject(hero);
            gameEngine.AddObject(enemy);
            Opponent newOpponent = new Opponent(new MatrixCoords(2, 35), new char[, ] {
                { '@' }
            }, new BattleAxe("Battle Axe"));
            Opponent newOpponent2 = new Opponent(new MatrixCoords(7, 30), new char[, ] {
                { '@' }
            }, new Knife("Steel knife"));
            Opponent newOpponent3 = new Opponent(new MatrixCoords(10, 10), new char[, ] {
                { '@' }
            }, new BattleAxe("Battle Axe"));
            Opponent newOpponent4 = new Opponent(new MatrixCoords(15, 15), new char[, ] {
                { '@' }
            }, new BattleAxe("Battle Axe"));

            gameEngine.AddObject(newOpponent);
            gameEngine.AddObject(newOpponent2);
            gameEngine.AddObject(newOpponent3);
            gameEngine.AddObject(newOpponent4);
            foreach (var item in map)
            {
                gameEngine.AddObject(item);
            }

            keyboard.OnDownPressed   += (sender, eventInfo) => { hero.Move(Direction.Down); };
            keyboard.OnLeftPressed   += (sender, eventInfo) => { hero.Move(Direction.Left); };
            keyboard.OnRightPressed  += (sender, eventInfo) => { hero.Move(Direction.Right); };
            keyboard.OnUpPressed     += (sender, eventInfo) => { hero.Move(Direction.Top); };
            keyboard.onPotionPressed += (sencer, eventInfo) => { hero.Health += 5; };

            gameEngine.Run();
        }