public InputSystem() : base(typeof(InputComponent)) { Mouse = new MouseInputDevice(); Keyboard = new KeyboardInputDevice(); Gamepad = new GamepadInputDevice(); }
public static FigureController Create(Game2D game, InputDeviceType inputDeviceType, int playerIndex) { IInputDevice inputDevice; switch (inputDeviceType) { case InputDeviceType.Keyboard: var keys = GetKeysFromPlayerIndex(game, playerIndex); inputDevice = KeyboardInputDevice.CreateKeyboardInputDevice(game, keys[0], keys[1], keys[2], keys[3], keys[4], Keys.Escape); break; case InputDeviceType.Gamepad: inputDevice = new GamePadInputDevice(game, IntToPlayerIndex(playerIndex)); break; default: throw new InvalidOperationException("Invalid Input Device Type"); } return(new PlayerController(inputDevice)); }
public InputSystem() { Mouse = new MouseInputDevice(); Keyboard = new KeyboardInputDevice(); }