public void Set(string key, string value) { for (int i = 0; i < count; i++) { if (items[i] == null) { continue; } if (Game.StringEquals(items[i].key, key)) { items[i].value = value; return; } } for (int i = 0; i < count; i++) { if (items[i] == null) { items[i] = new KeyValueStringString(); items[i].key = key; items[i].value = value; return; } } }
public void Start(int count_) { items = new KeyValueStringString[count_]; count = count_; }
public void Start(int size_) { items = new KeyValueStringString[size_]; size = size_; }