/// <summary>销毁</summary> public virtual void Dispose() { mIsStateActived = false; IState state = default; int max = mSubStateList.Size; var list = mSubStateList.Keys; for (int i = 0; i < max; i++) { state = mSubStateList.GetValue(list[i]); #if ILRUNTIME state?.Dispose(); #else Utils.Reclaim(state); #endif } #if ILRUNTIME mSubStateList?.Clear(); mSubStateList = default; #else Utils.Reclaim(mSubStateList); #endif mIsInited = false; mSubState = default; mSubStateList = default; mFSM = default; mFSMName = int.MaxValue; mChangingState = default; mChangingStateParam = default; mSelfParam = default; }
public void Dispose() { ClearResult(); Purge(); mAllResult?.Clear(); mAllResult = default; }
private void OnDestroy() { mGridCompMapper?.Clear(); ElimlnateCore.Instance.Clean(); OnInitUIGridOperateLayout = default; mInputCore = default; mCore = default; }
/// <summary> /// 销毁对象池 /// </summary> private void DestroyPool <T>(ref KeyValueList <int, Stack <T> > pool) { Stack <T> list; int max = pool.Keys.Count; for (int i = 0; i < max; i++) { int key = pool.Keys[i]; list = pool[key]; Utils.Reclaim(ref list, true, true); } pool.Clear(); }
public virtual void Clear() { List <IGridEffectInfo> list = mMapper.Values; int max = list.Count; for (int i = 0; i < max; i++) { list[i].GetParam().Curve = default; list[i].Clean(); } mMapper.Clear(); mMapper.TrimExcess(); }
public void Dispose() { Loaded = 0; Utils.Reclaim(mLoader); ResList.Clear(); mDepsSigned?.Clear(); CompleteEvent?.RemoveAllListeners(); RemoteAssetUpdated?.RemoveAllListeners(); CompleteEvent = default; RemoteAssetUpdated = default; mLoader = default; mDepsSigned = default; }
/// <summary>销毁</summary> public virtual void Dispose() { StopStateMachine(); if (mStateList != null) { int max = mStateList.Count; #if ILRUNTIME FState state; #endif for (var i = 0; i < max; i++) { #if ILRUNTIME state = mStateList[i] as FState; state.Dispose(); #else Utils.Reclaim(mStateList[i]); #endif } } else { } #if ILRUNTIME mStates?.Clear(); mStateList?.Clear(); mStates = default; mStateList = default; #else Utils.Reclaim(ref mStates, true); Utils.Reclaim(ref mStateList, true); #endif mNext = default; Current = default; mPrevious = default; mStateParam = default; mChangingState = default; FSMFrameUpdater = default; FSMRegister = default; OnFSMChanged = default; }
public void Clean() { Array.Clear(mGrids, 0, mGrids.Length); Array.Clear(mTileItems, 0, mTileItems.Length); int max = mGridMapper.Count; var enumer = mGridMapper.GetEnumerator(); for (int i = 0; i < max; i++) { enumer.MoveNext(); enumer.Current.Value.Dispose(); } mGridMapper?.Clear(); mGridsGraphic?.Clear(); OnRearrangerGrids = default; AfterGridsDeactived = default; }
public void Clean() { mActivedEffectMapper?.Clear(); mActivedEffectMapper = default; if (HasAniStateEffect()) { int max = m_AniStateEffects.Length; for (int i = 0; i < max; i++) { m_AniStateEffects[i].Release(); } m_AniStateEffects = default; } else { } ReleaseNotice(); }
public void Clean() { MethodUpdater updater; int max = mUpdaterMapper.Size; for (int i = 0; i < max; i++) { updater = mUpdaterMapper.GetValueByIndex(i); UpdaterNotice.RemoveSceneUpdater(updater); updater.Dispose(); } max = mUpdaterMapper.Size; for (int i = 0; i < max; i++) { updater = mLateUpdaterMapper.GetValueByIndex(i); UpdaterNotice.RemoveSceneUpdater(updater); updater.Dispose(); } mUpdaterMapper?.Clear(); mLateUpdaterMapper?.Clear(); }
public virtual void Clean() { mHttpReqeuesters?.Clear(); }
public override void Clear() { base.Clear(); mEndDistance?.Clear(); }
public void Clear() { Nodes = default; mResPooling = default; mSceneNodesCache.Clear(); }
protected override void Purge() { base.Purge(); mRangeSigns?.Clear(); }
public void ClearResult() { EliminateCount = 0; mAllResult.Clear(); FirstGridShapeIndex = int.MaxValue; }
public void Clear(bool isTrimExcess = false) { mFieldMapper?.Clear(isTrimExcess); }