void Update() { if (!PauseControl.gameIsPaused) { if (contentToSpawn != null && !Input.GetKeyDown(KeyStrokeUtil.GetKeyStroke(contentToSpawn.PlayerPrefKey, contentToSpawn.DefaultKeyStroke))) { contentToSpawn = null; } if (contentToSpawn == null) { foreach (SpawnContentByShortcut spawnContent in spawnContents) { spawnContent.timePassedDoNotTouch -= Time.deltaTime; if (Input.GetKeyDown(KeyStrokeUtil.GetKeyStroke(spawnContent.PlayerPrefKey, spawnContent.DefaultKeyStroke)) && player.GetRewardAmountCollected() >= spawnContent.RewardCost && spawnContent.timePassedDoNotTouch <= 0f) { contentToSpawn = spawnContent; spawnContent.timePassedDoNotTouch = spawnContent.CoolDown; GameObject newInstance = PoolManager.Spawn(contentToSpawn.Prefab, player.GetMover().GetNavMeshAgent().destination); if (!String.IsNullOrEmpty(contentToSpawn.SpawnSound)) { FMODUnity.RuntimeManager.PlayOneShotAttached(contentToSpawn.SpawnSound, newInstance); } player.DecrementRewardCollected(contentToSpawn.RewardCost); } } } } }
private void CheckControl() { CheckOnRightClick(); if (Input.GetKeyDown(KeyStrokeUtil.GetKeyStroke(PlayerPrefKey.AttackKeyStroke, DefaultKeyStroke.Attack))) { Attack(); } }