public void MoveRight() { KeyRight.CanExecute(false); CallPropertyChanged("KeyRight"); HintShow.HideHint(); player.Col = player.Col + 1; CallPropertyChanged("PlayerMargin"); if (isMulti) { speaker.PlayCommand("right"); } CheckIfWon(); KeyRight.CanExecute(true); CallPropertyChanged("KeyRight"); }
protected virtual void OnKeyRight() { KeyRight?.Invoke(this, EventArgs.Empty); }