public void Clone(KeyJoySettingPair src) { _key = src._key; _joy = src._joy; _keyDesc = src._keyDesc; _joyDesc = src._joyDesc; _keyLock = src._keyLock; _joyLock = src._joyLock; }
public static void SaveInputConfig(string configFile, bool bApply = true) { XmlDocument xmlDoc = new XmlDocument(); try{ using (FileStream fs = new FileStream(configFile, FileMode.Open, FileAccess.Read, FileShare.Read)) { xmlDoc.Load(fs); } }catch (Exception e) { GameLog.HandleIOException(e, GameLog.EIOFileType.Settings); xmlDoc = new XmlDocument(); } XmlElement rootNode = (XmlElement)xmlDoc.DocumentElement.SelectSingleNode(s_inputConfRootName); if (null == rootNode) { rootNode = xmlDoc.CreateElement(s_inputConfRootName); xmlDoc.DocumentElement.AppendChild(rootNode); } else { rootNode.RemoveAll(); } rootNode.SetAttribute("Ver", s_inputConfVersion); for (int i = 0; i < s_settingsAll.Length; i++) { XmlElement typeNode = xmlDoc.CreateElement(((EPeInputSettingsType)i).ToString()); rootNode.AppendChild(typeNode); for (int j = 0; j < s_settingsAll[i].Length; j++) { XmlElement keysetNode = xmlDoc.CreateElement(GetSettingName(i, j)); typeNode.AppendChild(keysetNode); KeyJoySettingPair conf = s_settingsAll[i][j]; keysetNode.SetAttribute("Key", ((int)conf._key).ToString()); keysetNode.SetAttribute("Joy", ((int)conf._joy).ToString()); keysetNode.SetAttribute("KeyLock", Convert.ToString(conf._keyLock)); keysetNode.SetAttribute("JoyLock", Convert.ToString(conf._joyLock)); keysetNode.SetAttribute("KeyDes", conf._keyDesc); keysetNode.SetAttribute("JoyDes", conf._joyDesc); } } try{ using (FileStream fs = new FileStream(configFile, FileMode.Create, FileAccess.Write, FileShare.None)) { xmlDoc.Save(fs); } }catch (Exception e) { GameLog.HandleIOException(e, GameLog.EIOFileType.Settings); } if (bApply) { ResetLogicInput(); } }
public LogicInput(KeyJoySettingPair keyJoy, Func <bool> excluder = null, KeyPressType keyPressType = KeyPressType.Down, float[] keyPara = null, KeyPressType joyPressType = KeyPressType.JoyDown, float[] joyPara = null, LogicInput alternate = null) { _keyPressType = keyPressType; _joyPressType = joyPressType; KeyJoy = keyJoy; Excluder = excluder; Alternate = alternate; }