private void initialize() { inputManager = new KeyInputManager("minigame"); maxErrors = keyList.Length / 5; duration = defaultDuration * keyList.Length; start(); }
void Start() { _input = GameObject.FindGameObjectWithTag("Input").GetComponent <KeyInputManager>(); _goHandler = GameObject.FindGameObjectWithTag("Handler").GetComponent <GameObjectHandler>(); _goHandler.InsertObject(GameObject.FindGameObjectWithTag("Player"), "Player"); _goHandler.InsertObject(GameObject.FindGameObjectWithTag("Cpu"), "Cpu"); _goHandler.InsertObject(ballPref, "Ball"); Instantiate <GameObject>(_goHandler.ReceiveObject("Ball"), new Vector3(0, 0, 0), Quaternion.identity); GameObject.FindGameObjectWithTag("Ball").GetComponent <Ball>().OnDeath += SpawnBall; _input.AddDelicate(MoveTheBall, "Start", KeyInputManager.keyInputType.OnHold); _input.AddDelicate(_goHandler.ReceiveObject("Player").GetComponent <PongBar>().MoveUp, "Up", KeyInputManager.keyInputType.OnHold); _input.AddDelicate(_goHandler.ReceiveObject("Player").GetComponent <PongBar>().MoveDown, "Down", KeyInputManager.keyInputType.OnHold); }
private void Start() { isActivate = false; isHandlingFile = false; localIP = null; IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName()); foreach (IPAddress ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { localIP = ip.ToString(); break; } } Debug.Log("hostIP : " + localIP); KeyInputManager keyInputManager = GameObject.Find("KeyInputManager").GetComponent <KeyInputManager>(); keyInputManager.EV_escape += EndServer; }
// Start is called before the first frame update void Start() { isActivate = false; localIP = null; IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName()); inputAddress = ""; inputMessage = ""; foreach (IPAddress ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { localIP = ip.ToString(); break; } } Debug.Log("Client IP : " + localIP); clientUIManager.ShowClientInfo("Client IP : " + localIP); KeyInputManager keyInputManager = GameObject.Find("KeyInputManager").GetComponent <KeyInputManager>(); keyInputManager.EV_escape += EndConnect; }
// Start is called before the first frame update void Start() { KeyInputManager keyInputManager = GameObject.Find("KeyInputManager").GetComponent <KeyInputManager>(); keyInputManager.EV_escape += OnEscape; }
void Awake() { instance = this; print(ot); if(ot) { p1_stocks = 1; p2_stocks = 1; } else { p1_stocks = MatchSettingsData.stock_total; p2_stocks = MatchSettingsData.stock_total; } countdown = MatchSettingsData.match_time + 1; p1Left.text = p1_stocks.ToString(); p2Left.text = p2_stocks.ToString(); inptmng = GameObject.Find("InputManager"); keyinpt = inptmng.GetComponent<KeyInputManager>(); continpt = inptmng.GetComponent<ControllerInputManager>(); sfxmng = GameObject.Find("SoundManager").GetComponent<SFXManager>(); if(MatchSettingsData.mstrinptmng == "Keys") { continpt.enabled = false; keyinpt.enabled = true; primaryINPT = keyinpt; keys = true; } else { continpt.enabled = true; keyinpt.enabled = false; primaryINPT = continpt; keys = false; } stats = GameObject.Find("StatsManager").GetComponent<StatsManager>(); P1.setTag("P1"); P1.transform.position = P1spawnPoint.position; p1_origin = Instantiate(P1);//clone P1 p1_origin.enabled = false; p1_origin.transform.position = new Vector3(-425.5f, 245, 0); //p1_origin.rend.enabled = false; P2.setTag("P2"); P2.transform.position = P2spawnPoint.position; p2_origin = Instantiate(P2);//clone P2 p2_origin.enabled = false; p2_origin.transform.position = new Vector3(-431.5f, 245, 0); pauseMenu.SetActive(false); primaryINPT.lockcontrols(); }