KeyHelp KeyHelpCreate(string text, int defaultKey) { KeyHelp h = new KeyHelp(); h.Text = text; h.DefaultKey = defaultKey; return(h); }
KeyHelp[] keyhelps() { int n = 1024; KeyHelp[] helps = new KeyHelp[n]; for (int i = 0; i < n; i++) { helps[i] = null; } Language language = game.language; int count = 0; helps[count++] = KeyHelpCreate(language.KeyMoveFoward(), GlKeys.W); helps[count++] = KeyHelpCreate(language.KeyMoveBack(), GlKeys.S); helps[count++] = KeyHelpCreate(language.KeyMoveLeft(), GlKeys.A); helps[count++] = KeyHelpCreate(language.KeyMoveRight(), GlKeys.D); helps[count++] = KeyHelpCreate(language.KeyJump(), GlKeys.Space); helps[count++] = KeyHelpCreate(language.KeyShowMaterialSelector(), GlKeys.B); helps[count++] = KeyHelpCreate(language.KeySetSpawnPosition(), GlKeys.P); helps[count++] = KeyHelpCreate(language.KeyRespawn(), GlKeys.O); helps[count++] = KeyHelpCreate(language.KeyReloadWeapon(), GlKeys.R); helps[count++] = KeyHelpCreate(language.KeyToggleFogDistance(), GlKeys.F); helps[count++] = KeyHelpCreate(game.platform.StringFormat(language.KeyMoveSpeed(), "1"), GlKeys.F1); helps[count++] = KeyHelpCreate(game.platform.StringFormat(language.KeyMoveSpeed(), "10"), GlKeys.F2); helps[count++] = KeyHelpCreate(language.KeyFreeMove(), GlKeys.F3); helps[count++] = KeyHelpCreate(language.KeyThirdPersonCamera(), GlKeys.F5); helps[count++] = KeyHelpCreate(language.KeyTextEditor(), GlKeys.F9); helps[count++] = KeyHelpCreate(language.KeyFullscreen(), GlKeys.F11); helps[count++] = KeyHelpCreate(language.KeyScreenshot(), GlKeys.F12); helps[count++] = KeyHelpCreate(language.KeyPlayersList(), GlKeys.Tab); helps[count++] = KeyHelpCreate(language.KeyChat(), GlKeys.T); helps[count++] = KeyHelpCreate(language.KeyTeamChat(), GlKeys.Y); helps[count++] = KeyHelpCreate(language.KeyCraft(), GlKeys.C); helps[count++] = KeyHelpCreate(language.KeyBlockInfo(), GlKeys.I); helps[count++] = KeyHelpCreate(language.KeyUse(), GlKeys.E); helps[count++] = KeyHelpCreate(language.KeyReverseMinecart(), GlKeys.Q); return(helps); }
KeyHelp[] keyhelps() { int n = 1024; KeyHelp[] helps = new KeyHelp[n]; for (int i = 0; i < n; i++) { helps[i] = null; } Language language = game.language; int count = 0; helps[count++] = KeyHelpCreate(language.KeyMoveFoward(), GlKeys.W); helps[count++] = KeyHelpCreate(language.KeyMoveBack(), GlKeys.S); helps[count++] = KeyHelpCreate(language.KeyMoveLeft(), GlKeys.A); helps[count++] = KeyHelpCreate(language.KeyMoveRight(), GlKeys.D); helps[count++] = KeyHelpCreate(language.KeyJump(), GlKeys.Space); helps[count++] = KeyHelpCreate(language.KeyShowMaterialSelector(), GlKeys.B); helps[count++] = KeyHelpCreate(language.KeySetSpawnPosition(), GlKeys.P); helps[count++] = KeyHelpCreate(language.KeyRespawn(), GlKeys.O); helps[count++] = KeyHelpCreate(language.KeyReloadWeapon(), GlKeys.R); helps[count++] = KeyHelpCreate(language.KeyToggleFogDistance(), GlKeys.F); helps[count++] = KeyHelpCreate(game.platform.StringFormat(language.KeyMoveSpeed(), "1"), GlKeys.F1); helps[count++] = KeyHelpCreate(game.platform.StringFormat(language.KeyMoveSpeed(), "10"), GlKeys.F2); helps[count++] = KeyHelpCreate(language.KeyFreeMove(), GlKeys.F3); helps[count++] = KeyHelpCreate(language.KeyThirdPersonCamera(), GlKeys.F5); helps[count++] = KeyHelpCreate(language.KeyTextEditor(), GlKeys.F9); helps[count++] = KeyHelpCreate(language.KeyFullscreen(), GlKeys.F11); helps[count++] = KeyHelpCreate(language.KeyScreenshot(), GlKeys.F12); helps[count++] = KeyHelpCreate(language.KeyPlayersList(), GlKeys.Tab); helps[count++] = KeyHelpCreate(language.KeyChat(), GlKeys.T); helps[count++] = KeyHelpCreate(language.KeyTeamChat(), GlKeys.Y); helps[count++] = KeyHelpCreate(language.KeyCraft(), GlKeys.C); helps[count++] = KeyHelpCreate(language.KeyBlockInfo(), GlKeys.I); helps[count++] = KeyHelpCreate(language.KeyUse(), GlKeys.E); helps[count++] = KeyHelpCreate(language.KeyReverseMinecart(), GlKeys.Q); return helps; }
KeyHelp KeyHelpCreate(string text, int defaultKey) { KeyHelp h = new KeyHelp(); h.Text = text; h.DefaultKey = defaultKey; return h; }