public static void SetKeyCallback(Window window, KeyFunc callback) { keyFunc = callback; var ptr = Marshal.GetFunctionPointerForDelegate(callback); glfwSetKeyCallback(window.Ptr, ptr); GC.KeepAlive(callback); }
private static bool __GetKey(KeyFunc keyFunc, Keys key) { if (key == Keys.Up) { return keyFunc(KeyCode.UpArrow) || keyFunc(KeyCode.W); } else if (key == Keys.Down) { return keyFunc(KeyCode.DownArrow) || keyFunc(KeyCode.S); } else if (key == Keys.Left) { return keyFunc(KeyCode.LeftArrow) || keyFunc(KeyCode.A); } else if (key == Keys.Right) { return keyFunc(KeyCode.RightArrow) || keyFunc(KeyCode.D); } else if (key == Keys.Advance) { return keyFunc(KeyCode.Space); } Debug.Log("Error: Key not recognized: " + key); return false; }
/// <summary> /// 创建 /// </summary> /// <param name="input"></param> /// <returns></returns> public virtual async Task <TKey> CreateAsync(TInput input) { var entity = _mapper.Map <TEntity>(input); await _repository.CreateAsync(entity); return(KeyFunc.Invoke(entity)); }
public void SetKeyFunc(int where, KeyFunc func) { switch (where) { case 1: Key1Func = func; break; case 2: Key2Func = func; break; case 3: Key3Func = func; break; case 4: Key4Func = func; break; case 5: MouseLeftFunc = func; break; case 6: MouseRightFunc = func; break; } }
private static bool __GetKey(KeyFunc keyFunc, Keys key) { if (key == Keys.Up) { return(keyFunc(KeyCode.UpArrow) || keyFunc(KeyCode.W)); } else if (key == Keys.Down) { return(keyFunc(KeyCode.DownArrow) || keyFunc(KeyCode.S)); } else if (key == Keys.Left) { return(keyFunc(KeyCode.LeftArrow) || keyFunc(KeyCode.A)); } else if (key == Keys.Right) { return(keyFunc(KeyCode.RightArrow) || keyFunc(KeyCode.D)); } else if (key == Keys.Advance) { return(keyFunc(KeyCode.Space)); } Debug.Log("Error: Key not recognized: " + key); return(false); }
/// <summary> /// 获取并发乐观锁异常的数据Key集合 /// </summary> /// <param name="ex"></param> /// <returns></returns> private ArrayList GetKeysByDbUpdateConcurrencyException(DbUpdateConcurrencyException ex) { var keyarray = new ArrayList(ex.Entries.Count); foreach (var item in ex.Entries) { if (item.Entity is TEntity entity) { var key = KeyFunc.Invoke(entity); keyarray.Add(key); } } return(keyarray); }
public void SetKeyFunc(int where, KeyFunc func) { switch (where) { case 0: KeyQFunc = func; break; case 1: KeyWFunc = func; break; case 2: KeyEFunc = func; break; } }
public static object MapTree(KeyFunc fn, object x) { if (Consp(x)) { var c = (Cons)x; var a = fn(Car(c)); var b = (Cons)MapTree(fn, Cdr(c)); if (a == Car(c) && b == Cdr(c)) { return(x); } else { return(MakeCons(a, b)); } } else { return(fn(x)); } }
public Namer(CppNamespace ns, KeyFunc keyFunc) { this.ns = ns; this.keyFunc = keyFunc; }
public static object MapTree(KeyFunc fn, object x) { if (Consp(x)) { var c = (Cons)x; var a = fn(Car(c)); var b = (Cons)MapTree(fn, Cdr(c)); if (a == Car(c) && b == Cdr(c)) { return x; } else { return MakeCons(a, b); } } else { return fn(x); } }
// Use this for initialization void Start() { Key1Func = () => Debug.Log("I'm Key1Func()"); }