Exemple #1
0
        private static string getPrintableString(Key key, ModifierKeys modifiers)
        {
            //Special keys we must map manually
            if (key == Key.Space)
            {
                return(" ");
            }
            else if (key == Key.Enter && modifiers == ModifierKeys.None)
            {
                return("\n");
            }
            else if (key == Key.OemComma && modifiers == ModifierKeys.None)
            {
                return(",");
            }
            else if (key == Key.OemComma && modifiers == ModifierKeys.Shift)
            {
                return("<");
            }
            else if (key == Key.OemPeriod && modifiers == ModifierKeys.None)
            {
                return(".");
            }
            else if (key == Key.OemPeriod && modifiers == ModifierKeys.Shift)
            {
                return(">");
            }
            else if (key == Key.OemQuestion && modifiers == ModifierKeys.None)
            {
                return("/");
            }
            else if (key == Key.OemQuestion && modifiers == ModifierKeys.Shift)
            {
                return("?");
            }
            else if (key == Key.OemMinus && modifiers == ModifierKeys.None)
            {
                return("-");
            }
            else if (key == Key.OemMinus && modifiers == ModifierKeys.Shift)
            {
                return("_");
            }
            else if (key == Key.OemPlus && modifiers == ModifierKeys.None)
            {
                return("=");
            }
            else if (key == Key.OemPlus && modifiers == ModifierKeys.Shift)
            {
                return("+");
            }
            else if (key == Key.OemOpenBrackets && modifiers == ModifierKeys.None)
            {
                return("[");
            }
            else if (key == Key.OemOpenBrackets && modifiers == ModifierKeys.Shift)
            {
                return("{");
            }
            else if (key == Key.Oem6 && modifiers == ModifierKeys.None)
            {
                return("]");
            }
            else if (key == Key.Oem6 && modifiers == ModifierKeys.Shift)
            {
                return("}");
            }
            else if (key == Key.Oem5 && modifiers == ModifierKeys.None)
            {
                return("\\");
            }
            else if (key == Key.Oem5 && modifiers == ModifierKeys.Shift)
            {
                return("|");
            }
            else if (key == Key.Oem1 && modifiers == ModifierKeys.None)
            {
                return(";");
            }
            else if (key == Key.Oem1 && modifiers == ModifierKeys.Shift)
            {
                return(":");
            }
            else if (key == Key.Oem3 && modifiers == ModifierKeys.None)
            {
                return("`");
            }
            else if (key == Key.Oem3 && modifiers == ModifierKeys.Shift)
            {
                return("~");
            }
            else if (key == Key.OemQuotes && modifiers == ModifierKeys.None)
            {
                return("\"");
            }
            else if (key == Key.OemQuotes && modifiers == ModifierKeys.Shift)
            {
                return("\"");
            }
            else if (key == Key.D1 && modifiers == ModifierKeys.Shift)
            {
                return("!");
            }
            else if (key == Key.D2 && modifiers == ModifierKeys.Shift)
            {
                return("@");
            }
            else if (key == Key.D3 && modifiers == ModifierKeys.Shift)
            {
                return("#");
            }
            else if (key == Key.D4 && modifiers == ModifierKeys.Shift)
            {
                return("$");
            }
            else if (key == Key.D5 && modifiers == ModifierKeys.Shift)
            {
                return("%");
            }
            else if (key == Key.D6 && modifiers == ModifierKeys.Shift)
            {
                return("^");
            }
            else if (key == Key.D7 && modifiers == ModifierKeys.Shift)
            {
                return("&");
            }
            else if (key == Key.D8 && modifiers == ModifierKeys.Shift)
            {
                return("*");
            }
            else if (key == Key.D9 && modifiers == ModifierKeys.Shift)
            {
                return("(");
            }
            else if (key == Key.D0 && modifiers == ModifierKeys.Shift)
            {
                return(")");
            }
            //Special keys that don't have visible output
            else if (key == Key.Left && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Up && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Right && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Down && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Home && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.End && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Insert && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Delete && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.PageUp && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.PageDown && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Back && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Escape && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Enter && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Tab && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }
            else if (key == Key.Space && modifiers == ModifierKeys.None)
            {
                return(String.Empty);
            }

            //Map regular keys back to their string form
            return(_keyConverter.ConvertToInvariantString(key));
        }