Exemple #1
0
    public override void OnKeyBoardMessage(KeyBoardMessage msg)
    {
        switch (msg.type)
        {
        case InputMsgType.InputMsgType_KeyDown:
        {
            switch (msg.kcode)
            {
            case KeyCode.W:
                m_bMoveForward = true;
                break;

            case KeyCode.S:
                m_bMoveBack = true;
                break;

            case KeyCode.A:
                m_bMoveLeft = true;
                break;

            case KeyCode.D:
                m_bMoveRight = true;
                break;

            default:
                break;
            }
        }
        break;

        case InputMsgType.InputMsgType_KeyUp:
        {
            switch (msg.kcode)
            {
            case KeyCode.W:
                m_bMoveForward = false;
                break;

            case KeyCode.S:
                m_bMoveBack = false;
                break;

            case KeyCode.A:
                m_bMoveLeft = false;
                break;

            case KeyCode.D:
                m_bMoveRight = false;
                break;

            default:
                break;
            }
        }
        break;

        default:
            break;
        }
    }
Exemple #2
0
    void ProcessKeyBoard(IInputMessageHandler handler)
    {
        if (handler == null)
        {
            return;
        }
        KeyCode         code        = KeyCode.None;
        KeyBoardMessage keyboardMsg = new KeyBoardMessage();

        if (Input.GetKeyDown(KeyCode.W))
        {
            code = KeyCode.W;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyDown;
            handler.OnKeyMessage(keyboardMsg);
        }
        if (Input.GetKeyDown(KeyCode.S))
        {
            code = KeyCode.S;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyDown;
            handler.OnKeyMessage(keyboardMsg);
        }
        if (Input.GetKeyDown(KeyCode.A))
        {
            code = KeyCode.A;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyDown;
            handler.OnKeyMessage(keyboardMsg);
        }
        if (Input.GetKeyDown(KeyCode.D))
        {
            code = KeyCode.D;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyDown;
            handler.OnKeyMessage(keyboardMsg);
        }

        if (Input.GetKeyUp(KeyCode.W))
        {
            code = KeyCode.W;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyUp;
            handler.OnKeyMessage(keyboardMsg);
        }
        if (Input.GetKeyUp(KeyCode.S))
        {
            code = KeyCode.S;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyUp;
            handler.OnKeyMessage(keyboardMsg);
        }
        if (Input.GetKeyUp(KeyCode.A))
        {
            code = KeyCode.A;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyUp;
            handler.OnKeyMessage(keyboardMsg);
        }
        if (Input.GetKeyUp(KeyCode.D))
        {
            code = KeyCode.D;
            keyboardMsg.kcode = code;
            keyboardMsg.type  = InputMsgType.InputMsgType_KeyUp;
            handler.OnKeyMessage(keyboardMsg);
        }
    }
Exemple #3
0
 public virtual void OnKeyMessage(KeyBoardMessage msg)
 {
 }
Exemple #4
0
 public override void OnKeyMessage(KeyBoardMessage msg)
 {
     base.OnKeyMessage(msg);
     GlobalClient.Instance.cameraController.cameraMode.OnKeyBoardMessage(msg);
 }