public void SetHint(bool auto) { Setup(); key_word *= action.ToString(); key_word += 0; string text = ScriptManager.Instance.GetLine(key_word); information.text = text; Sprite buf = Resources.Load <Sprite>("Keys/Keyboard/" + action.ToString()); key.sprite = buf; if (auto) { Enable(); onAction.Setup(action); onAction.OnKeyDown.AddListener(Disable); } }