internal EventCenter(KernelInitializeData initializeData) : this(initializeData.EventTypes , "EventCenter" , (int)BehaviourPriority.EventCenter , BehaviourGroup.Default.ToString()) { }
/// <summary> /// 初始化相关配置,外部调用 /// </summary> /// <param name="initializeData"></param> /// <returns></returns> public IEnumerator InitializeAsync(KernelInitializeData initializeData) { m_InitStateTitle = initializeData.InitStateTitle; m_CheckUpdateStateTitle = initializeData.CheckUpdateStateTitle; yield return(null); // 恢复Update SetEnable(true); }
internal static IEnumerator InitializePackage(KernelInitializeData initializeData) { #if UNITY_EDITOR EditorAssetManager editorAssetManager = new EditorAssetManager(); Kernel.AssetManager = editorAssetManager; yield return(editorAssetManager.InitializeAsync(initializeData)); #else yield return(null); #endif }
/// <summary> /// 初始化相关配置,外部调用 /// </summary> /// <param name="initializeData"></param> /// <returns></returns> public IEnumerator InitializeAsync(KernelInitializeData initializeData) { IPathUtility.ServerDownloadUrl = initializeData.ServerDownLoadUrl; IPathUtility.VersionFilePath = initializeData.AssetVersionFileName; m_UpdatingStateTitle = initializeData.UpdatingStateTitle; m_UpdateFinishTitle = initializeData.UpdateFinishTitle; m_ServerVersionFilePath = IPathUtility.GetServerDownloadVersionFilePath(); m_DownloadTimeOut = initializeData.DownloadTimeOut; m_DownloadMaxRoutineCount = initializeData.DownloadMaxRoutineCount; m_RoutineArray = new TempDownloadRoutine[m_DownloadMaxRoutineCount]; yield return(null); // 恢复Update SetEnable(true); }
/// <summary> /// 初始化相关配置,外部调用 /// </summary> /// <param name="initializeData"></param> /// <returns></returns> public IEnumerator InitializeAsync(KernelInitializeData initializeData) { //加载Bundle依赖文件 string bundleInfosJson = string.Empty; try { bundleInfosJson = File.ReadAllText(initializeData.BundleMapFile); m_BundleInfos = JsonMapper.ToObject <BundleInfo[]>(new JsonReader(bundleInfosJson)); } catch (Exception e) { MDebug.LogError(LOG_TAG, $"解析BundleMap:({initializeData.BundleMapFile})失败。\nJson:({bundleInfosJson})\n\n{e.ToString()}"); } yield return(null); //加载AssetMap string assetInfosJson = string.Empty; try { assetInfosJson = File.ReadAllText(initializeData.AssetInfosFile); m_AssetInfos = JsonMapper.ToObject <AssetInfo[]>(new JsonReader(assetInfosJson)); } catch (Exception e) { MDebug.LogError(LOG_TAG, $"解析AssetInfos:({initializeData.AssetInfosFile})失败。\nJson:({assetInfosJson})\n\n{e.ToString()}"); } yield return(null); m_RootBundlePath = initializeData.BundlePath; m_BundleActionRequests = new Queue <BundleActionRequest>(); m_BundleHandlerPool = new ObjectPool <BundleHandler>(); m_BundleHandlers = new BundleHandler[m_BundleInfos.Length]; m_AssetActionRequests = new Queue <AssetActionRequest>(); m_AssetHandlerPool = new ObjectPool <AssetHandler>(); m_AssetHandlers = new AssetHandler[m_AssetInfos.Length]; m_AssetToAssetHandlerMap = new Dictionary <UnityEngine.Object, AssetHandler>(m_AssetInfos.Length); m_AssetToGameObjectInstantiateData = new Dictionary <string, Queue <GameObjectInstantiateData> >(); m_GameObjectToAsset = new Dictionary <GameObject, UnityEngine.Object>(); // 恢复Update SetEnable(true); }
private IEnumerator Start() { DontDestroyOnLoad(this); KernelInitializeData kernelInitializeData = new KernelInitializeData().RestoreToDefault(); kernelInitializeData.EventTypes = new List <Type> { //typeof(SlideEventNames) }; kernelInitializeData.LuaEnableHighPerformanceLog = true; #if UNITY_EDITOR kernelInitializeData.LoadLuaByAssetDatabaseWhenEditor = true; #endif yield return(Kernel.Initialize(this, kernelInitializeData)); OnStart(); }
private IEnumerator InitializeAsync(KernelInitializeData initializeData) { //加载AssetMap string assetInfosJson = string.Empty; try { assetInfosJson = File.ReadAllText(initializeData.AssetInfosFile); m_AssetInfos = JsonMapper.ToObject <AssetInfo[]>(new JsonReader(assetInfosJson)); } catch (Exception e) { MDebug.LogError(LOG_TAG, $"解析AssetInfos:({initializeData.AssetInfosFile})失败。\nJson:({assetInfosJson})\n\n{e.ToString()}"); } m_AssetCallBackDic = new Dictionary <int, Action <AssetKey, UnityEngine.Object> >(); m_AssetToGameObjectInstantiateData = new Dictionary <string, Queue <GameObjectInstantiateData> >(); yield return(null); SetEnable(true); }
private IEnumerator Start() { DontDestroyOnLoad(this); KernelInitializeData kernelInitializeData = new KernelInitializeData().RestoreToDefault(); kernelInitializeData.BundleMapFile = UnityEngine.Application.dataPath + "/../../ExampleGame/SlideCube/Editor/Build/BundleInfos.json"; kernelInitializeData.BundlePath = UnityEngine.Application.dataPath + "/../../ExampleGame/SlideCube/Editor//Build/StandaloneWindows64/AssetBundles"; kernelInitializeData.AssetInfosFile = UnityEngine.Application.dataPath + "/../../ExampleGame/SlideCube/Editor/Build/AssetInfos.json"; kernelInitializeData.EventTypes = new List <Type> { typeof(SlideEventNames) }; kernelInitializeData.LuaEnableHighPerformanceLog = true; #if UNITY_EDITOR kernelInitializeData.LoadLuaByAssetDatabaseWhenEditor = true; #endif yield return(Kernel.Initialize(this, kernelInitializeData)); OnStart(); }
public EntityManager(KernelInitializeData initializeData) { m_InstanceIDToEntities = new Dictionary <int, BaseEntity>(); }