public override void Connect() { try { // Debugger.Log ("socket2 begin connect"); ReadyState = Connecting; var state = new SocketStateObject { udpClient = _udpClient, endPoint = _endPoint }; _udpClient.Connect(this._url, this._port); if (_udpClient.Connected()) { _kcp = new Kcp.Kcp(123, this); _kcp.SetOutput(OutputKcp); // fast mode _kcp.NoDelay(1, 10, 2, 1); _kcp.WndSize(1024, 1024); Timer.SetTimer(() => StartKcpUpdate(), Config.K); this.StartReceive(); ReadyState = Open; base.onOpen(); } } catch (Exception e) { Debugger.Log(e.ToString()); PushError(e); } }
void OnGUI() { GUILayout.BeginArea(new Rect(5, 5, 150, 400)); GUILayout.Label("Client:"); if (GUILayout.Button("Connect 127.0.0.1")) { client.Connect("127.0.0.1", Port, true, 10); } if (GUILayout.Button("Send 0x01, 0x02")) { client.Send(new ArraySegment <byte>(new byte[] { 0x01, 0x02 })); } if (GUILayout.Button("Disconnect")) { client.Disconnect(); } GUILayout.EndArea(); }
// connect and give it enough time to handle void ConnectClientBlocking() { client.Connect("127.0.0.1", Port, NoDelay, Interval, 0, true, clientSendWindowSize, clientReceiveWindowSize); UpdateSeveralTimes(); }
// connect and give it enough time to handle void ConnectClientBlocking(string hostname = "127.0.0.1") { client.Connect(hostname, Port, NoDelay, Interval, 0, true, SendWindowSize, ReceiveWindowSize, Timeout, MaxRetransmits); UpdateSeveralTimes(); }
public override void ClientConnect(string address) { client.Connect(address, Port, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize); }
public static void Connect(string address, int port) => client.Connect(address, Port, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize);