Exemple #1
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 public static void sendLoginResponse(Kaminari.Client <ProtocolQueues> client, StatusEx data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendLoginResponse(client.getSuperPacket().getQueues(), data));
 }
Exemple #2
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 public static void sendCharactersList(Kaminari.Client <ProtocolQueues> client, CharactersListData data, Action callback)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendCharactersList(client.getSuperPacket().getQueues(), data, callback));
 }
Exemple #3
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 public static void sendHandshakeResponse(Kaminari.Client <ProtocolQueues> client, Status data, Action callback)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendHandshakeResponse(client.getSuperPacket().getQueues(), data, callback));
 }
Exemple #4
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 public static void sendSelfWorldUpdate(Kaminari.Client <ProtocolQueues> client, SelfUpdate data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendSelfWorldUpdate(client.getSuperPacket().getQueues(), data));
 }
Exemple #5
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 public static void sendDespawnedEntity(Kaminari.Client <ProtocolQueues> client, Despawn data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendDespawnedEntity(client.getSuperPacket().getQueues(), data));
 }
Exemple #6
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 public static void sendSelectedCharacterSpawnData(Kaminari.Client <ProtocolQueues> client, CharacterSpawnData data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendSelectedCharacterSpawnData(client.getSuperPacket().getQueues(), data));
 }
Exemple #7
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 public static void sendDoSth(Kaminari.Client <ProtocolQueues> client, Complex data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendDoSth(client.getSuperPacket().getQueues(), data));
 }
Exemple #8
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 public static void sendEnterWorld(Kaminari.Client <ProtocolQueues> client, Success data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendEnterWorld(client.getSuperPacket().getQueues(), data));
 }
Exemple #9
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 public static void sendCharacterInformation(Kaminari.Client <ProtocolQueues> client, Character data)
 {
     client.getProtocol().getPhaseSync().OneShot(() => Kumo.Unsafe.sendCharacterInformation(client.getSuperPacket().getQueues(), data));
 }