public override void Prepare()
        {
            //KWEngine.BuildTerrainModel("TerrainTest", @".\textures\heightmap256.png", @".\textures\sand_diffuse.dds", 10, 1, 10, 10, 10);
            KWEngine.BuildTerrainModel("TerrainTest", @".\textures\heightmapterraintest2x2.png", @".\textures\sand_diffuse.dds", 15, 5, 15, 10, 10);
            KWEngine.LoadModelFromFile("UBot", @".\models\jumpandrun\ubot.fbx");

            FOV = 90;
            SetAmbientLight(1, 1, 1, 0.25f);
            SetTextureSkybox(@".\textures\skybox_mipmaptest.jpg");
            SetTextureBackgroundBrightnessMultiplier(4);



            Immovable t = new Immovable();

            t.SetModel("TerrainTest");
            t.IsCollisionObject = true;
            t.SetPosition(5, 0, 0);
            //t.SetPositionY(1);
            AddGameObject(t);

            //CreateFreeFloatPlayer();
            CreateUBotPlayer();

            LightObject sun = new LightObject(LightType.Sun, false);

            sun.SetPosition(100, 100, 100);
            sun.SetColor(1, 1, 1, 1);
            AddLightObject(sun);

            DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond;

            //DebugShowCoordinateSystemGrid = GridType.GridXZ;
        }
Exemple #2
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        private void CreateTerrainTestObject()
        {
            KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap2.png", @".\textures\sand_diffuse.dds", 20, 2, 20, 1, 1);
            Immovable floor2 = new Immovable();

            floor2.SetModel("Terrain");
            floor2.IsCollisionObject = true;
            floor2.SetPosition(0, -12, 0);
            floor2.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal);
            AddGameObject(floor2);
        }
        private void CreateTerrainTestObject()
        {
            KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 10, 1, 10, 1, 1);
            Immovable floor2 = new Immovable();

            floor2.SetModel("Terrain");
            floor2.IsCollisionObject = true;
            floor2.IsShadowCaster    = true;
            floor2.SetPosition(5, 0, 5);
            floor2.SetRoughness(0.9f);
            floor2.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal);
            floor2.SetTextureTerrainBlendMapping(
                @".\textures\blendmap.png",
                @".\textures\metal022_1K_Color.jpg",
                @".\textures\bg_greenmountains.dds",
                @".\textures\metalplates006_1k_color.jpg");
            AddGameObject(floor2);
        }
Exemple #4
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        public override void Prepare()
        {
            FOV = 90;



            KWEngine.LoadModelFromFile("ArenaOuter", @".\Models\ArenaOuter\ArenaOuter.fbx");
            KWEngine.LoadModelFromFile("ArenaPlatform", @".\Models\ArenaOuter\ArenaPlatform.obj");
            KWEngine.LoadModelFromFile("ArenaPlatforms", @".\Models\ArenaOuter\ArenaPlatforms.fbx");
            KWEngine.LoadModelFromFile("AK47", @".\models\ak47.obj");

            KWEngine.BuildTerrainModel("Arena", @".\textures\heightmapArena.png", @".\textures\sand_diffuse.dds", 150, 10, 150, 7.5f, 7.5f);
            Immovable terra = new Immovable();

            terra.SetModel("Arena");
            terra.SetPosition(0, -0.5f, 0);
            terra.IsShadowCaster = true;
            terra.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal);
            AddGameObject(terra);


            Immovable floor = new Immovable();

            floor.SetModel("KWCube");
            floor.SetScale(80, 5, 80);
            floor.SetPosition(0, -2.5f, 0);
            floor.SetTextureRepeat(5, 5);
            floor.IsCollisionObject = true;
            floor.IsShadowCaster    = true;
            floor.SetTexture(@".\textures\sand_diffuse.dds");
            floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal);
            AddGameObject(floor);

            Immovable arenaOuter = new Immovable();

            arenaOuter.SetModel("ArenaOuter");
            arenaOuter.IsCollisionObject = true;
            arenaOuter.IsShadowCaster    = true;
            AddGameObject(arenaOuter);


            Immovable arenaPlatforms = new Immovable();

            arenaPlatforms.SetModel("ArenaPlatforms");
            arenaPlatforms.IsCollisionObject = true;
            arenaPlatforms.IsShadowCaster    = true;
            AddGameObject(arenaPlatforms);

            PlatformUpDown testPlatform = new PlatformUpDown();

            testPlatform.SetModel("ArenaPlatform");
            testPlatform.SetScale(1.5f);
            testPlatform.SetMetalness(1);
            testPlatform.SetRoughness(0.5f);
            testPlatform.SetPosition(15, 1.5f, 0);
            testPlatform.IsCollisionObject = true;
            testPlatform.IsShadowCaster    = true;
            AddGameObject(testPlatform);


            _player = new Player();
            _player.SetModel("KWCube");
            _player.SetScale(1, 2, 1);
            _player.IsShadowCaster    = false;
            _player.IsCollisionObject = true;
            _player.SetPosition(25, 1f, 25);
            _player.FPSEyeOffset = 0.75f;
            _player.UpdateLast   = true;
            AddGameObject(_player);
            SetFirstPersonObject(_player, 230);

            SetFirstPersonObjectItemModel("AK47", true, true);
            SetFirstPersonObjectItemModelViewOffset(0.5f, -1, 0);

            SetTextureSkybox(@".\textures\skybox1.dds");
            DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond;

            _sunLightWithShadow = new LightObject(LightType.Sun, true);
            _sunLightWithShadow.SetPosition(200, 200, 50);
            _sunLightWithShadow.SetTarget(25, 25, 0);
            _sunLightWithShadow.SetColor(1, 0.75f, 0.5f, 2.5f);
            _sunLightWithShadow.SetNearAndFarBounds(100, 400);
            _sunLightWithShadow.SetFOV(125);
            _sunLightWithShadow.SetFOVBiasCoefficient(_alpha, _hardness);
            AddLightObject(_sunLightWithShadow);
            //DebugShadowLight = _sunLightWithShadow;

            SetAmbientLight(1, 0.75f, 0.5f, 0.3f);
            SetTextureBackgroundBrightnessMultiplier(4);
        }
Exemple #5
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        private void CreateRoomForLightTest()
        {
            SetAmbientLight(1, 1, 1, 0.25f);

            KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap2.png", @".\textures\sand_diffuse.dds", 20, 2, 20, 5, 5);

            Cube e1 = new Cube();

            e1.SetModel("KWCube");
            e1.SetPosition(0, 2, 0);
            e1.IsShadowCaster = true;
            AddGameObject(e1);

            Cube c1 = new Cube();

            c1.SetModel("KWCube");
            c1.SetScale(20, 10, 2);
            c1.SetPosition(0, 5, -11);
            c1.IsShadowCaster = true;
            c1.SetTexture(@".\textures\pavement01.jpg");
            AddGameObject(c1);

            /*
             * Cube c2 = new Cube();
             * c2.SetModel("KWCube");
             * c2.SetScale(20, 2, 20);
             * c2.SetPosition(0, -1, 0);
             * c2.SetTexture(@".\textures\pavement01.jpg");
             * c2.IsShadowCaster = true;
             * AddGameObject(c2);
             */
            Cube c2 = new Cube();

            c2.SetModel("Terrain");
            c2.SetPosition(0, 0, 0);
            c2.IsShadowCaster = true;
            AddGameObject(c2);

            Cube c3 = new Cube();

            c3.SetModel("KWCube");
            c3.SetScale(2, 10, 20);
            c3.SetPosition(-11, 5, 0);
            c3.SetTexture(@".\textures\pavement01.jpg");
            c3.IsShadowCaster = true;
            AddGameObject(c3);

            Cube c4 = new Cube();

            c4.SetModel("KWCube");
            c4.SetScale(2, 10, 20);
            c4.SetPosition(+11, 5, 0);
            c4.IsShadowCaster = true;
            c4.SetTexture(@".\textures\pavement01.jpg");
            AddGameObject(c4);

            // Testing Cubes and Spheres
            Cube box1 = new Cube();

            box1.SetModel("KWCube");
            box1.SetPosition(-5, 1, 0);
            box1.SetScale(2);
            box1.IsShadowCaster = true;
            AddGameObject(box1);

            Cube box2 = new Cube();

            box2.SetModel("KWCube");
            box2.SetPosition(0, 0.5f, -3);
            box2.SetScale(1);
            box2.IsShadowCaster = true;
            //box2.SetMetalness(0.9f);
            box2.Opacity = 1;
            AddGameObject(box2);

            Cube box3 = new Cube();

            box3.SetModel("KWCube");
            box3.SetPosition(0, 3, -7.5f);
            box3.SetScale(3);
            box3.IsShadowCaster = true;
            AddGameObject(box3);

            _pointlightWithShadow = new LightObject(LightType.Point, true);
            _pointlightWithShadow.SetPosition(0, 5, 0);
            _pointlightWithShadow.SetNearAndFarBounds(1, 15);
            _pointlightWithShadow.SetColor(1, 0, 0, 2);
            _pointlightWithShadow.SetFOVBiasCoefficient(_momentBias, _depthBias);
            AddLightObject(_pointlightWithShadow);
        }
Exemple #6
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        public override void Prepare()
        {
            KWEngine.LoadModelFromFile("Robot", @".\models\UBot\ubot.fbx");
            KWEngine.LoadModelFromFile("Lab", @".\models\labyrinth\walls.obj");
            KWEngine.LoadModelFromFile("Panel", @".\models\spacepanel\scifipanel.obj");
            KWEngine.LoadModelFromFile("Spaceship", @".\models\spaceship\spaceship4.obj");

            KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 100, 2, 100, 5, 5);

            SetAmbientLight(0, 0.25f, 1f, 0.25f);
            SetCameraPosition(100, 100, 100);
            WorldDistance = 1000;

            Immovable ship = new Immovable();

            ship.SetModel("Spaceship");
            ship.IsCollisionObject = true;
            ship.IsShadowCaster    = true;
            ship.SetPosition(-35, 3.5f, -25);
            ship.SetScale(15);
            ship.AddRotationZ(25, true);
            ship.AddRotationX(40, true);
            AddGameObject(ship);

            Immovable floor = new Immovable();

            floor.SetModel("Terrain");
            floor.IsCollisionObject = true;
            floor.IsShadowCaster    = true;
            floor.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal);
            AddGameObject(floor);

            Immovable wallLeft1 = new Immovable();

            wallLeft1.Name = "WallLeft";
            wallLeft1.SetModel("KWCube");
            wallLeft1.IsCollisionObject = true;
            wallLeft1.IsShadowCaster    = true;
            wallLeft1.SetScale(2, 10, 100);
            wallLeft1.SetPosition(-49, 5, 0);
            AddGameObject(wallLeft1);

            Immovable wallRight = new Immovable();

            wallRight.Name = "WallRight";
            wallRight.SetModel("KWCube");
            wallRight.IsCollisionObject = true;
            wallRight.IsShadowCaster    = true;
            wallRight.SetScale(2, 10, 100);
            wallRight.SetPosition(49, 5, 0);
            AddGameObject(wallRight);

            Immovable wallFront = new Immovable();

            wallFront.Name = "WallFront";
            wallFront.SetModel("KWCube");
            wallFront.IsCollisionObject = true;
            wallFront.IsShadowCaster    = true;
            wallFront.SetScale(100, 10, 2);
            wallFront.SetPosition(0, 5, 49);
            AddGameObject(wallFront);

            Immovable wallBack = new Immovable();

            wallBack.Name = "WallBack";
            wallBack.SetModel("KWCube");
            wallBack.IsCollisionObject = true;
            wallBack.IsShadowCaster    = true;
            wallBack.SetScale(100, 10, 2);
            wallBack.SetPosition(0, 5, -49);
            AddGameObject(wallBack);

            p = new Player();
            p.SetModel("Robot");
            p.Name = "Player";
            p.SetPosition(-5, 0f, -5);
            p.SetScale(4);
            p.AnimationID         = 0;
            p.AnimationPercentage = 0;
            p.IsShadowCaster      = true;
            p.IsCollisionObject   = true;
            p.IsPickable          = true;
            p.TurnTowardsXZ(new Vector3(0, 0, 0));
            //p.SetSpecularOverride(true, 8, 32);
            AddGameObject(p);
            //SetFirstPersonObject(p);

            p._flashlight = new LightObject(LightType.Directional, true);
            p._flashlight.SetColor(1, 0.75f, 0, 5f);
            p._flashlight.SetNearAndFarBounds(1f, 10);
            p._flashlight.SetFOV(150);
            //p._flashlight.SetFOVBiasCoefficient(0.025f);
            AddLightObject(p._flashlight);


            Immovable lab = new Immovable();

            lab.Name = "Labyrinth";
            lab.SetModel("Lab");
            lab.IsCollisionObject = true;
            lab.IsShadowCaster    = true;
            //lab.SetSpecularOverride(true, 0, 2048);
            AddGameObject(lab);

            Panel panel = new Panel();

            panel.Name = "Panel";
            panel.SetModel("Panel");
            panel.SetPosition(10, 0.25f, -5);
            panel.SetScale(3);
            //panel.SetSpecularOverride(true, 2, 1024);
            //panel.SetTextureForMesh(0, @".\models\spacepanel\scifipanel2.png");
            panel.IsShadowCaster    = true;
            panel.IsPickable        = true;
            panel.IsCollisionObject = true;
            AddGameObject(panel);

            /*
             * PanelLight pLight = new PanelLight();
             * pLight.Type = LightType.Directional;
             * pLight.SetColor(1, 1, 1, 1);
             * pLight.SetPosition(10, 5, -5);
             * pLight.SetTarget(10, 0, -5);
             * pLight.SetDistanceMultiplier(5f);
             * AddLightObject(pLight);
             */

            LightObject sun = new LightObject(LightType.Sun, true);

            sun.SetPosition(125, 200, -125);
            sun.SetTarget(0, 0, 0);
            sun.SetFOV(140);
            sun.SetNearAndFarBounds(100, 400);
            sun.SetColor(0, 0.5f, 1.0f, 0.5f);
            AddLightObject(sun);

            HUDObject ho = new HUDObject(HUDObjectType.Text, 24, 24);

            ho.SetText("kwengine.de");
            ho.SetGlow(1, 0, 0, 1);
            ho.SetRotation(0, 0);
            AddHUDObject(ho);

            //DebugShadowLight = sun;

            DebugShowHitboxes           = false;
            DebugShowPerformanceInTitle = PerformanceUnit.FramesPerSecond;
            if (IsFirstPersonMode)
            {
                FOV = 90;
            }
            else
            {
                FOV = 45;
            }
        }