Exemple #1
0
        private static void CreateManager()
        {
            GameObject obj     = new GameObject("KS: Framework");
            GameObject pooling = new GameObject("KS: Pool Container");

            obj.transform.SetSiblingIndex(0);
            pooling.transform.SetParent(obj.transform);
            Selection.activeGameObject = obj;

            KS_Scriptable_GameConfig config = null;

            string absPath = EditorUtility.SaveFilePanel("Create Game Config", "", "GameConfig", "asset");

            if (absPath.StartsWith(Application.dataPath))
            {
                config = ScriptableObject.CreateInstance <KS_Scriptable_GameConfig>();

                absPath = absPath.Replace(Application.dataPath, "");
                absPath = "Assets" + absPath;

                AssetDatabase.CreateAsset(config, absPath);
                AssetDatabase.SaveAssets();
            }

            obj.AddComponent <KS_Manager>();
            obj.GetComponent <KS_Manager>().gameConfig = config;

            obj.AddComponent <KS_Localisation>();
            obj.GetComponent <KS_Localisation>().gameConfig = config;

            obj.AddComponent <KS_Settings>();
            obj.GetComponent <KS_Settings>().gameConfig = config;

            obj.AddComponent <KS_Input>();
            obj.GetComponent <KS_Input>().gameConfig = config;

            GameObject obj2 = new GameObject("Load Screen Container");

            obj2.transform.parent = obj.transform;

            obj.AddComponent <KS_LoadScreen>();
            obj.GetComponent <KS_LoadScreen>().LoadScreenContainer = obj2;

            obj.AddComponent <KS_PoolManager>();
            obj.GetComponent <KS_PoolManager>().gameConfig             = config;
            obj.GetComponent <KS_PoolManager>().pooledObjectsContainer = pooling;

            obj.AddComponent <KS_Subtitle>();

            //GameObject obj3 = Instantiate(AssetDatabase.LoadAssetAtPath("Assets/KS Framework/Prefabs/UI/KS_prefab_console.prefab", typeof(GameObject))) as GameObject;
            //obj3.transform.parent = obj.transform;


            Init();
        }
Exemple #2
0
        void OpenDatabase()
        {
            string absPath = EditorUtility.OpenFilePanel("Select Game Config", "", "");

            if (absPath.StartsWith(Application.dataPath))
            {
                string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
                gameConfig = AssetDatabase.LoadAssetAtPath(relPath, typeof(KS_Scriptable_GameConfig)) as KS_Scriptable_GameConfig;

                if (gameConfig)
                {
                    EditorPrefs.SetString("ObjectPath", relPath);
                    configFound = true;
                }
            }
        }
Exemple #3
0
        private void CreateDatabase()
        {
            string absPath = EditorUtility.SaveFilePanel("Create Game Config", "", "GameConfig", "asset");
            KS_Scriptable_GameConfig config;

            if (absPath.StartsWith(Application.dataPath))
            {
                config = ScriptableObject.CreateInstance <KS_Scriptable_GameConfig>();

                absPath = absPath.Replace(Application.dataPath, "");
                absPath = "Assets" + absPath;

                AssetDatabase.CreateAsset(config, absPath);
                AssetDatabase.SaveAssets();
                gameConfig  = AssetDatabase.LoadAssetAtPath(absPath, typeof(KS_Scriptable_GameConfig)) as KS_Scriptable_GameConfig;
                configFound = true;
            }
        }
Exemple #4
0
 /// <summary>
 /// Create a new instance of KS_FileHelper
 /// </summary>
 /// <param name="config"><see cref="KS_Scriptable_GameConfig">KS Framework Game Config</see></param>
 public KS_FileHelper(KS_Scriptable_GameConfig config)
 {
     gameConfig = config;
     instance   = this;
     CheckDirectories();
 }