Exemple #1
0
    public void Load()
    {
        clear();

        KS_SaveGame save = KS_SaveLoad.Load("tutSave");

        for (int i = 0; i < save.gameObjects.Count; i++)
        {
            KS_SaveLoad.RestoreGameObject(save.gameObjects[i]);
        }

        KS_Subtitle.Instance.ShowText("Loaded: tutsave.sav", 2f);
    }
Exemple #2
0
        private void OnLoad(KS_SaveGame savegame)
        {
            Manager.SetGameState(KS_Manager.GameState.LoadScreen);

            clearlevel();

            for (int i = 0; i < savegame.gameObjects.Count; i++)
            {
                GameObject obj = KS_SaveLoad.RestoreGameObject(savegame.gameObjects[i]);

                if (obj)
                {
                    obj.SendMessage("OnLoad", savegame, SendMessageOptions.DontRequireReceiver);
                }
            }

            Hide();
            Manager.SetGameState(KS_Manager.GameState.Playing);
        }
Exemple #3
0
 public void LoadGame()
 {
     KS_SaveLoad.Load("save");
 }
Exemple #4
0
        // Public Functions

        /// <summary>
        /// Save the game
        /// </summary>
        /// <param name="name">Save file name</param>
        public void SaveGame(string name)
        {
            KS_SaveLoad.Save(name);
        }