Exemple #1
0
        public static void DrawDiamond(Rect rect, Color color)
        {
            if (diamondTex == null)
            {
                CreateDiamondTex();
            }

            // Save the current GUI matrix, since we're going to make changes to it.
            Matrix4x4 matrix = GUI.matrix;

            // Store current GUI color, so we can switch it back later,
            // and set the GUI color to the color parameter
            Color savedColor = GUI.color;

            GUI.color = color;

            // Finally, draw the actual line.
            // We're really only drawing a 1x1 texture from pointA.
            // The matrix operations done with ScaleAroundPivot and RotateAroundPivot will make this
            //  render with the proper width, length, and angle.
            GUI.DrawTexture(rect, diamondTex);

            // We're done.  Restore the GUI matrix and GUI color to whatever they were before.
            GUI.matrix = matrix;
            GUI.color  = savedColor;
        }
        protected override void OnDraw(Rect bounds)
        {
            UpdateTexture();

            if (backgroundTexture != null)
            {
                GUI.DrawTexture(bounds, backgroundTexture);
            }
            GUI.DrawTexture(bounds, texture);
        }
Exemple #3
0
        public static void DrawRect(Rect rect, Color color)
        {
            // Generate a single pixel texture if it doesn't exist
            if (!lineTex)
            {
                lineTex = new Texture2D(1, 1);
            }

            // Store current GUI color, so we can switch it back later,
            // and set the GUI color to the color parameter
            Color savedColor = GUI.color;

            GUI.color = color;

            // Finally, draw the actual line.
            // We're really only drawing a 1x1 texture from pointA.
            // The matrix operations done with ScaleAroundPivot and RotateAroundPivot will make this
            //  render with the proper width, length, and angle.
            GUI.DrawTexture(rect, lineTex);

            GUI.color = savedColor;
        }
 protected override void OnDraw(Rect bounds) => GUI.DrawTexture(bounds, texture);
Exemple #5
0
        private void OnWindow(int WindowID)
        {
            Log.dbg("NavUtils: NavUtilLibApp.OnWindow()");

            Log.dbg("HSI: OnWindow()");



            Rect rwyBtn = new Rect(20 * var.Settings.hsiGUIscale,
                                   13 * var.Settings.hsiGUIscale,
                                   200 * var.Settings.hsiGUIscale,
                                   20 * var.Settings.hsiGUIscale);

            Rect gsBtn = new Rect(20 * var.Settings.hsiGUIscale,
                                  38 * var.Settings.hsiGUIscale,
                                  200 * var.Settings.hsiGUIscale,
                                  20 * var.Settings.hsiGUIscale);

            Rect closeBtn = new Rect(330 * var.Settings.hsiGUIscale,
                                     580 * var.Settings.hsiGUIscale,
                                     300 * var.Settings.hsiGUIscale,
                                     50 * var.Settings.hsiGUIscale);

            if (GUI.Button(closeBtn, new GUIContent("CloseBtn", "closeOn")))
            {
                //displayHSI();
                Log.dbg("CloseHSI");
                appButton.SetFalse(true);
                //goto CloseWindow;
            }

            if (GUI.tooltip == "closeOn")
            {
                closeHover = true;
            }
            else
            {
                closeHover = false;
            }


            if (GUI.Button(rwyBtn, new GUIContent("Next Runway", "rwyOn")) && !var.FlightData.isINSMode()) //doesn't let runway to be switched in INS mode
            {
                if (Event.current.alt)
                {
                    RunwayListGUI.show(windowPosition);
                }
                else
                {
                    if (Event.current.button == 0)
                    {
                        var.FlightData.rwyIdx++;
                    }
                    else
                    {
                        var.FlightData.rwyIdx--;
                    }

                    var.FlightData.rwyIdx = NavUtilLib.Utils.indexChecker(var.FlightData.rwyIdx, var.FlightData.currentBodyRunways.Count - 1, 0);
                }
            }

            if (GUI.tooltip == "rwyOn")
            {
                rwyHover = true;
            }
            else
            {
                rwyHover = false;
            }


            if (GUI.Button(gsBtn, new GUIContent("Next G/S", "gsOn")))
            {
                if (Event.current.button == 0)
                {
                    var.FlightData.gsIdx++;
                }
                else
                {
                    var.FlightData.gsIdx--;
                }

                var.FlightData.gsIdx = NavUtilLib.Utils.indexChecker(var.FlightData.gsIdx, var.FlightData.gsList.Count - 1, 0);
            }

            if (GUI.tooltip == "gsOn")
            {
                gsHover = true;
            }
            else
            {
                gsHover = false;
            }

            rt.Create();

            DrawGauge(rt);
            GUI.DrawTexture(new Rect(0, 0, windowPosition.width, windowPosition.height), rt, ScaleMode.ScaleToFit);

            //GUI.DrawTexture(new Rect(0, 0, windowPosition.width, windowPosition.height), var.Materials.Instance.overlay.mainTexture);

            GUI.DragWindow();
        }