// public float rotateSpeed = 100.0f; // public int invertPitch = 1; //public Transform player; //private float pitch = 0.0f, //yaw = 0.0f; //[NEW]//cache initial rotation of player so pitch and yaw don't reset to 0 before rotating //private Vector3 oRotation; //[NEW]// void Start() { animator = GetComponent <KH_Animator>(); //cache original rotation of player so pitch and yaw don't reset to 0 before rotating //oRotation = player.eulerAngles; //pitch = oRotation.x; //yaw = oRotation.y; }
// Use this for initialization void Start() { animator = GetComponent <KH_Animator>(); }