public static void Enable16() { KGFGUIUtility.SetSkinPath(itsGuiSkinPathDefault16); }
/// <summary> /// Unity3d Awake is used here to set the correct skin /// </summary> private void Awake() { KGFGUIUtility.SetSkinPath("KGFSkins/" + itsSkinName + "/skins/skin_" + itsSkinName + "_32"); }
public static void Enable32() { KGFGUIUtility.SetSkinPath(itsGuiSkinPathDefault32); }