private void Update() { if (numWaitFrames <= Time.renderedFrameCount) { if (!SystemInfo.SupportsTextureFormat(TextureFormat.RGBAFloat)) { Debug.LogError("Machine does not support RGBAFloat32"); } GraphicsOptionsScreen.SetResolutionFromPrefs(); Util.ApplyInvariantCultureToThread(Thread.CurrentThread); Debug.Log("release Build: LU-" + 365655.ToString()); UnityEngine.Object.DontDestroyOnLoad(base.gameObject); KPlayerPrefs.instance.Load(); KFMOD.Initialize(); for (int i = 0; i < SpawnPrefabs.Length; i++) { GameObject gameObject = SpawnPrefabs[i]; if ((UnityEngine.Object)gameObject != (UnityEngine.Object)null) { Util.KInstantiate(gameObject, base.gameObject, null); } } DeleteLingeringFiles(); base.enabled = false; } }