Exemple #1
0
    // public void onReloginBaseappTimer()
    // {
    //     if (ui_state == 0)
    //     {
    //         KBEDebug.LogError("disconnect! (你已掉线!)");
    //         return;
    //     }

    //     KBEngineApp.app.reloginBaseapp();

    //     if (startRelogin)
    //         Invoke("onReloginBaseappTimer", 3.0f);
    // }

    public void onLoginFailed(UInt16 failedcode)
    {
        if (failedcode == 20)
        {
            KBEDebug.LogError("login is failed(登陆失败), err=" + KBEngineApp.app.serverErr(failedcode) + ", " + System.Text.Encoding.ASCII.GetString(KBEngineApp.app.serverdatas()));
        }
        else
        {
            KBEDebug.LogError("login is failed(登陆失败), err=" + KBEngineApp.app.serverErr(failedcode));
        }
    }
Exemple #2
0
    public void onConnectionState(bool success)
    {
        if (!success)
        {
            KBEDebug.LogError("connect(" + KBEngineApp.app.getInitArgs().ip + ":" + KBEngineApp.app.getInitArgs().port + ") is error! (连接错误)");
        }
        else
        {
            KBEDebug.Log("connect successfully, please wait...(连接成功,请等候...)");
        }

        ServerEvents.Instance.onConnectionState(success);
    }
Exemple #3
0
    // public void onConnectionState(bool success)
    // {
    //     if (!success)
    //     {
    //         KBEDebug.LogError("connect(" + KBEngineApp.app.getInitArgs().ip + ":" + KBEngineApp.app.getInitArgs().port + ") is error! (连接错误)");
    //         GameNetwork.Instance.IfConnectToServer = false;
    //         Debug.LogError("玩家断开连接");
    //     }
    //     else
    //     {
    //         KBEDebug.Log("connect successfully, please wait...(连接成功,请等候...)");
    //         GameNetwork.Instance.IfConnectToServer = true;
    //         Debug.LogError("玩家已连接");
    //     }
    // }

    public void onDisconnected()
    {
        KBEDebug.LogError("disconnect! will try to reconnect...(你已掉线,尝试重连中!)");
        // startRelogin = true;
        // Invoke("onReloginBaseappTimer", 1.0f);
    }