// Use this for initialization private void Awake() { billie = GameObject.Find("Billie").GetComponent <JumpingCharacterController> (); billieForPosition = GameObject.Find("Billie"); m_CurrentAwareness = m_StartingAwareness; //Makes the slider fill up and represent the current amount SetAwarenessUI(); m_Animator = GetComponent <Animator>(); }
private void Start() { alertsound = GameObject.Find("Alerted").GetComponent <AlertedSound> (); frogdeath = GameObject.Find("FrogDeath").GetComponent <FrogDeath> (); billiejump = GameObject.Find("Billie").GetComponent <JumpingCharacterController> (); m_Filter = new ContactFilter2D(); m_Filter.layerMask = groundedLayerMask; m_Filter.useLayerMask = true; m_Filter.useTriggers = false; groundCheckRadius = .1f; //col.size.x * .5f }
// Use this for initialization void Awake() { groundCheckRadius = .1f; //col.size.x * .5f billie = GameObject.Find("Billie").GetComponent <JumpingCharacterController> (); }
// Use this for initialization void Start() { jcc = GetComponent <JumpingCharacterController> (); audioSource = GetComponent <AudioSource> (); }