void Start() { Logics = GameObject.Find("Logics").GetComponent <JumperLogics>(); speed = Logics.prefabSpeed; rb = this.GetComponent <Rigidbody2D>(); frozen = false; hit = false; if (movingRight) { speed = speed * -1; } }
void Start() { rb = GetComponent <Rigidbody2D>(); Logics = GameObject.Find("Logics").GetComponent <JumperLogics>(); SetSpeed(-3f); }