// Use this for initialization
 void Start()
 {
     anim = GetComponent<Animator>();
     walkMechanics = GetComponent<WalkMechanics>();
     jumpMechanics = GetComponent<JumpMechanics>();
     attackMechanics = GetComponent<AttackMechanics>();
 }
 void Start()
 {
     walkMechanics  = GetComponent <WalkMechanics> ();
     jumpMechanics  = GetComponent <JumpMechanics> ();
     climbMechanics = GetComponent <ClimbMechanics>();
 }
 void Awake()
 {
     walkMechanics = GetComponent<WalkMechanics>();
     jumpMechanics = GetComponent<JumpMechanics>();
     attackMechanics = GetComponent<AttackMechanics>();
 }
 void Start()
 {
     walkMechanics = GetComponent<WalkMechanics> ();
     jumpMechanics = GetComponent<JumpMechanics> ();
     climbMechanics = GetComponent<ClimbMechanics>();
 }