// Use this for initialization void Start() { anim = GetComponent<Animator>(); walkMechanics = GetComponent<WalkMechanics>(); jumpMechanics = GetComponent<JumpMechanics>(); attackMechanics = GetComponent<AttackMechanics>(); }
void Start() { walkMechanics = GetComponent <WalkMechanics> (); jumpMechanics = GetComponent <JumpMechanics> (); climbMechanics = GetComponent <ClimbMechanics>(); }
void Awake() { walkMechanics = GetComponent<WalkMechanics>(); jumpMechanics = GetComponent<JumpMechanics>(); attackMechanics = GetComponent<AttackMechanics>(); }
void Start() { walkMechanics = GetComponent<WalkMechanics> (); jumpMechanics = GetComponent<JumpMechanics> (); climbMechanics = GetComponent<ClimbMechanics>(); }